Esempio n. 1
0
 public IEnumerator MoveCardToHandAnimation(CardGameobject card)
 {
     cardsInHand.Add(card);
     card.FX.FlipCard();
     card.Interactable(true);
     card.SetSortOrder(20);
     UpdatePlayables();
     yield return(null);
 }
Esempio n. 2
0
    public IEnumerator MoveCardToDeckAnimation(CardGameobject card)
    {
        Vector2 pos = transform.position;

        card.SetCardPositionTarget(pos + deckPositions[cardsInDeck]);
        card.SetCardRotationTarget(Quaternion.identity);
        card.SetSortOrder((50 - cardsInDeck) * -1);
        // card.FX.FlipCard();
        cardsInDeck++;

        yield return(null);
    }
Esempio n. 3
0
    private IEnumerator ShuffleAnimation(CardGameobject card)
    {
        Vector2 pos = transform.position;

        card.SetCardPositionTarget(pos + deckPositions[cardsInDeck]);

        card.SetSortOrder((50 - cardsInDeck) * -1);
        // card.FX.ShakeCard(card, 0.5f);

        cardsInDeck++;

        yield return(null);
    }