public void UseCard(Person card, int newNum, CardGamePlayerObject newPlayer)
 {
     cardName.text = card.name;
     //image.sprite = (Sprite) Resources.Load(card.imagePath);
     num = newNum;
     player = newPlayer;
 }
    static public void AddPlayer(CardGamePlayerObject paddle)
    {
        Players[paddle.number] = paddle;
        paddle.SpawnAt(paddle.number);

        if (instance != null)
        {
            //add player can be called BEFORE the object is built (i.e. when a client is also server, another client can have
            //loaded its scene faster. So no instance exist yet. All palyer will be init in the awake fonction then
            //if that function is called after the Awake (and so when an instance exist), we still need to init the player, so better do it here.
           // _instance.ScoreZones[paddle.number].linkedPlayer = paddle;
        }
    }