Esempio n. 1
0
 void CreateCardTypes()
 {
     for (int i = 0; i <= cards.Count / 2; i++)
     {
         CardGG c1   = cards[i];
         CardGG c2   = cards[cards.Count - 1 - i]; // todo Put in true randomization, this only makes the last one the same as the first one and moves inward
         string type = GameSettings.Instance().GetRandomType();
         c1.GenerateCard(type);
         c2.GenerateCard(type);
     }
     totalPoints = cards.Count / 2;
 }
Esempio n. 2
0
 public void SetCardsForMatch(CardGG card)
 {
     if (card1 == null)
     {
         card1 = card;
         state = BoardState.Flipping;
     }
     else
     {
         card2 = card;
         state = BoardState.Comparing;
     }
     MarkDirty();
 }
Esempio n. 3
0
    private void Compare()
    {
        if (card1.cardType == card2.cardType)
        {
            numberOfCardsFlipped = 0;
            points++;
            if (totalPoints == points)
            {
                gameWon = true;
            }
        }
        else
        {
            card1.Unflip();
            card2.Unflip();
        }

        card1 = null;
        card2 = null;
        state = BoardState.Flipping;
    }