Esempio n. 1
0
    CardEffect remakeCardIntoModel(double cardPoints, CostType costType, double newCost, CardModel cardModel, bool isNewModel)
    {
        Card remadeCard = null;

        switch (cardModel)
        {
        case CardModel.INSTANT_DICE:
            remadeCard = CardFactory.generateRandomCardInstantDice(cardPoints, costType, newCost);
            break;

        case CardModel.INSTANT_HEALTH:
            remadeCard = CardFactory.generateRandomCardInstantHealth(cardPoints, costType, newCost);
            break;

        case CardModel.LAST:
            remadeCard = isNewModel ? CardFactory.generateRandomCardLast(cardPoints, costType, newCost) :
                         CardFactory.generateRandomCardLast(cardPoints, conditionNumber, costType, newCost);
            break;

        case CardModel.FIRST:
            remadeCard = isNewModel ? CardFactory.generateRandomCardFirst(cardPoints, costType, newCost) :
                         CardFactory.generateRandomCardFirst(cardPoints, conditionNumber, costType, newCost);
            break;

        case CardModel.MULTIPLIER:
            remadeCard = isNewModel ? CardFactory.generateRandomCardMultiplier(cardPoints, costType, newCost) :
                         CardFactory.generateRandomCardMultiplier(cardPoints, conditionNumber, costType, newCost);
            break;

        case CardModel.DICE_DERIVATIVE:
            remadeCard = isNewModel ? CardFactory.generateRandomCardDerivative(cardPoints, costType, newCost) :
                         CardFactory.generateRandomCardDerivative(cardPoints, conditionNumber, costType, newCost);
            break;

        case CardModel.LOWER_MAX:
            remadeCard = CardFactory.generateRandomCardLowerMax(cardPoints, costType, newCost);
            break;

        case CardModel.IMPROVE:
            remadeCard = CardFactory.generateRandomCardImprove(cardPoints, costType, newCost);
            break;

        case CardModel.FIXED_DICE:
            remadeCard = isNewModel ? CardFactory.generateRandomCardFixedDice(cardPoints):
                         CardFactory.generateRandomCardFixedDice(cardPoints, (int)effectNumber);
            break;

        case CardModel.FORBID_NUMBER:
            remadeCard = isNewModel ? CardFactory.generateRandomCardForbidNumber(cardPoints):
                         CardFactory.generateRandomCardForbidNumber(cardPoints, (int)effectNumber, cost);
            break;

        case CardModel.ADD_ATTACK_ROLL:
            remadeCard = isNewModel ? CardFactory.generateRandomCardAddAttackRoll(cardPoints):
                         CardFactory.generateRandomCardAddAttackRoll(cardPoints, (int)effectNumber);
            break;
        }
        return((remadeCard != null) ? remadeCard.cardEffect : this);
    }
Esempio n. 2
0
    public CardEffect remakeCardEffect(double cardPoints, double alteration, bool forceDifferentModel)
    {
        CardEffect remadeCardEffect = null;
        CardModel  cardModel        = CardFactory.getCardModel(this);
        // The cost of "forbid number" cards has no association with the card points, so consider it low
        CostType costType = (effect != Effect.FORBID_NUMBER) ? CardFactory.getCostType(cardPoints, cost) :
                            (cost > 0) ? CostType.LOW : CostType.NONE;

        // 6 and values under 3 give trouble when reconverting costs, so return those without changing
        if (cost > 0 && cardPoints < 7 && alteration < 0)
        {
            return(this);
        }

        cardPoints += alteration;
        if (cardPoints < 3)
        {
            cardPoints = 3;                 // Should be the minimum
        }
        if (cost > 0 && cardPoints < 7)
        {
            cardPoints = 7;                             // 6 and values under 3 give trouble when reconverting costs
        }
        double newCost = CardFactory.getCost(costType, cardPoints);

        if (forceDifferentModel) // If true, pick any random model other than the current one
        {
            List <CardModel> availableCardModels = new List <CardModel>();
            // Get all possible models
            foreach (CardModel model in System.Enum.GetValues(typeof(CardModel)))
            {
                availableCardModels.Add(model);
            }
            availableCardModels.Remove(cardModel); // Remove model of this card, then pick one at random
            cardModel = availableCardModels[Random.Range(0, availableCardModels.Count)];
        }

        // Get card effect
        remadeCardEffect = remakeCardIntoModel(cardPoints, costType, newCost, cardModel, forceDifferentModel);

        // Return if not null, otherwise return default card effect (should not happen)
        return(remadeCardEffect ?? this);
    }