void Deselection() { if (selectedTower != null) { TowerEssentials t = selectedTower.GetComponent <TowerEssentials>(); selectedTower.GetComponent <TowerEssentials>().pickedUp = false; if (t != null) { t.selected = false; } selectedTower = null; } if (selectedCard != null) { CardEssentials c = selectedCard.GetComponent <CardEssentials>(); if (c != null) { c.selected = false; } selectedCard = null; } }
void CheckAllCollisions() { Collider2D[] collisions = Physics2D.OverlapCircleAll(transform.position, 0.01f); bool solved = false; if (!solved) { foreach (Collider2D col in collisions) { if (col.tag == "Tower") { Deselection(); TowerEssentials t = col.GetComponent <TowerEssentials>(); if (t != null) { t.selected = true; } selectedTower = col.gameObject; MoveSelector(); solved = true; dragTimer = dragDelay; } } } if (!solved) { foreach (Collider2D col in collisions) { if (col.tag == "Pause") { if (ImportantStats.speed == 0) { ImportantStats.speed = 1; } else { ImportantStats.speed = 0; } overrideMap = true; MoveSelector(); solved = true; } } } if (!solved) { foreach (Collider2D col in collisions) { if (col.tag == "FastForward") { if (ImportantStats.speed != FastForward.fastSpeed) { ImportantStats.speed = FastForward.fastSpeed; } else { ImportantStats.speed = 1; } overrideMap = true; MoveSelector(); solved = true; } } } if (!solved) { foreach (Collider2D col in collisions) { if (col.tag == "Card") { Deselection(); selectedCard = col.GetComponent <CardEssentials>(); tower = selectedCard.tower; cost = selectedCard.cost; selectedCard.selected = true; overrideMap = true; MoveSelector(); solved = true; } } } if (!solved) { foreach (Collider2D col in collisions) { if (col.tag == "Map" && ImportantStats.gold >= cost) { Deselection(); CreateTower(); MoveSelector(); map = true; solved = true; } } } if (!solved) { foreach (Collider2D col in collisions) { if (col.tag == "Map" && ImportantStats.gold < cost) { Deselection(); MoveSelector(); solved = true; } } } }