public Card(string a_sName, string a_sDesc, string a_sDamage) { m_cardName = a_sName; m_cardDesc = a_sDesc; m_tag1 = a_sDamage; float damage = 0; float.TryParse(a_sDamage, out damage); m_Effect = CardEffects.Attack(damage); m_CrewEffect = CardEffects.AttackCrew(damage); }