public IEnumerator ShowDelayedNotification(CharacterState unit) { yield return(new WaitForSeconds(0.3f)); unit.ShowNotification(CardEffectBuffDamage.GetNotificationText(power), PopupNotificationUI.Source.General); ProviderManager.TryGetProvider <RoomManager>(out RoomManager roomManager); yield return(roomManager.GetRoomUI().SetSelectedRoom(unit.GetCurrentRoomIndex())); }
private string GetAttackNotificationText(CardUpgradeState upgradeState) { return(CardEffectBuffDamage.GetNotificationText(upgradeState.GetAttackDamage())); }
private string GetAttackNotificationText(int additionalDamage) { return(CardEffectBuffDamage.GetNotificationText(additionalDamage)); }