Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        cards         = GameObject.Find("GameManager").GetComponent <Cards> ();
        buttonManager = GameObject.Find("GameManager").GetComponent <ButtonManager> ();
        cardCreater   = GameObject.Find("GameManager").GetComponent <CardCreater> ();
        judgeText     = GameObject.Find("Judge").GetComponent <Text>();

        loseCount = 0;

        GameLogicSetting();
    }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        gameLogic   = GameObject.Find("GameManager").GetComponent <GameLogic> ();
        cardCreater = GameObject.Find("GameManager").GetComponent <CardCreater> ();


        CardsSetting();

        for (int i = 0; i < MAX_CARD; i++)
        {
            playingCards [i].number = i % 13 + 1;
            playingCards[i].mark    = i / 13;

            switch (playingCards [i].mark)
            {
            case 0:
                playingCards [i].cardImg = "c" + playingCards [i].number.ToString("00");
                break;

            case 1:
                playingCards [i].cardImg = "d" + playingCards [i].number.ToString("00");
                break;

            case 2:
                playingCards [i].cardImg = "h" + playingCards [i].number.ToString("00");
                break;

            case 3:
                playingCards [i].cardImg = "s" + playingCards [i].number.ToString("00");
                break;
            }

            if (playingCards [i].number > 10)
            {
                playingCards [i].number = 10;
            }
        }
    }