public void getCards(Table.Cards cards) { Debug.Log("收到牌"); CardController.Instance.cleanUp(); for (int i = 0; i < cards.cards.Count; i++) { CardController.Instance.addCard(CardConst.getCardInfo(cards.cards[i]).type, CardConst.getCardInfo(cards.cards[i]).value); } EventDispatcher.Instance.Dispatch(GameEventConst.CARD_TO_HAND); }
public void play(Table.Play play) { Debug.Log("收到play返回"); if (play.err_no == 0) { switch (play.id.idToPos()) { case 0: GameConst.isTurn = false; CardController.Instance.cleanUp(); for (int i = 0; i < play.leftcard.Count; i++) { CardController.Instance.addCard(CardConst.getCardInfo(play.leftcard[i]).type, CardConst.getCardInfo(play.leftcard[i]).value); } DataMgr.Instance._heCards[0] = play.outcards; break; case 1: DataMgr.Instance.rightCardNum = play.leftcard.Count; DataMgr.Instance._heCards[1] = play.outcards; break; case 2: DataMgr.Instance.topCardNum = play.leftcard.Count; DataMgr.Instance._heCards[2] = play.outcards; break; case 3: DataMgr.Instance.leftCardNum = play.leftcard.Count; DataMgr.Instance._heCards[3] = play.outcards; break; } SoundMgr._instance.soundPlay(GameConst.Language + ((RoleController.Instance._playerDic[play.id].Sex?0:1000) + play.card), GameConst.soundVol); DataMgr.Instance._curCard = play.card; Debug.Log("现在的cur" + play.card); EventDispatcher.Instance.Dispatch(GameEventConst.PUT_HE_CARD, play.id.idToPos(), play.card); } else { //QuickTips.ShowRedQuickTips("play___" + play.err_no); } }
public Card(int bigNum) { _bigNum = bigNum; _cardType = CardConst.getCardInfo(bigNum).type; _cardNum = CardConst.getCardInfo(bigNum).value; }
public bool addCard(int bigNum) { return(addCard(CardConst.getCardInfo(bigNum).type, CardConst.getCardInfo(bigNum).value)); }
void OnGUI() { //if (GUILayout.Button("测试", GUILayout.Width(50), GUILayout.Height(20))) //{ // List<int> cards = new List<int>(); // cards.Add(2); // cards.Add(2); // cards.Add(2); // cards.Add(5); // cards.Add(5); // cards.Add(5); // cards.Add(6); // cards.Add(6); // cards.Add(6); // cards.Add(9); // cards.Add(9); // cards.Add(21); // cards.Add(21); // cards.Add(21); // if (CardController.Instance.IsCanHU(cards) == true) // { // Debug.Log(" can hu"); // } // else // { // Debug.Log("can not hu"); // } //} //return; GUILayout.BeginHorizontal(); for (int i = 0; i < 9; i++) { GUILayout.Label((i + 1) + "万"); cards[i] = int.Parse(GUILayout.TextField(cards[i].ToString(), GUILayout.Width(30))); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); for (int i = 9; i < 18; i++) { GUILayout.Label((i - 8) + "条"); cards[i] = int.Parse(GUILayout.TextField(cards[i].ToString(), GUILayout.Width(30))); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); for (int i = 18; i < 27; i++) { GUILayout.Label((i - 17) + "饼"); cards[i] = int.Parse(GUILayout.TextField(cards[i].ToString(), GUILayout.Width(30))); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("东"); cards[27] = int.Parse(GUILayout.TextField(cards[27].ToString(), GUILayout.Width(30))); GUILayout.Label("南"); cards[28] = int.Parse(GUILayout.TextField(cards[28].ToString(), GUILayout.Width(30))); GUILayout.Label("西"); cards[29] = int.Parse(GUILayout.TextField(cards[29].ToString(), GUILayout.Width(30))); GUILayout.Label("北"); cards[30] = int.Parse(GUILayout.TextField(cards[30].ToString(), GUILayout.Width(30))); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("中"); cards[31] = int.Parse(GUILayout.TextField(cards[31].ToString(), GUILayout.Width(30))); GUILayout.Label("發"); cards[32] = int.Parse(GUILayout.TextField(cards[32].ToString(), GUILayout.Width(30))); GUILayout.Label("白"); cards[33] = int.Parse(GUILayout.TextField(cards[33].ToString(), GUILayout.Width(30))); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("只测是否能胡(任意牌数)", GUILayout.Width(200), GUILayout.Height(40))) { CardController.Instance.cleanUp(); for (int i = 0; i < cards.Length; i++) { for (int j = 0; j < cards[i]; j++) { CardController.Instance.addCard(CardConst.getCardInfo(i + 1).type, CardConst.getCardInfo(i + 1).value); } } bool bo = CardController.Instance.checkCard(CardController.Instance._myCardList); if (bo) { str = "能胡"; } else { str = "不能胡"; } } if (GUILayout.Button("测试胡牌类型(14张牌)", GUILayout.Width(200), GUILayout.Height(40))) { CardController.Instance.cleanUp(); for (int i = 0; i < cards.Length; i++) { for (int j = 0; j < cards[i]; j++) { CardController.Instance.addCard(CardConst.getCardInfo(i + 1).type, CardConst.getCardInfo(i + 1).value); } } bool bo = CardController.Instance.checkCard(CardController.Instance._myCardList); if (bo) { //str = "能胡"; int hutype = CardController.Instance.getHuType(CardController.Instance._myCardList); HuScore hscore = GetHuType.Instance.gethuScore(hutype); str = hscore.name + " " + hscore.score; } else { str = "不能胡"; } } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("<color='#ff0000'>" + str + "</color>"); GUILayout.EndHorizontal(); }