public void Setup() { player = PlayerUTests.CreateTestPlayer(); cardUnit = CardUnitUTests.CreateTestCardUnit(); cardBuilding = CardBuildingUTests.CreateTestCardBuilding(); cardResource = CardResourceUTests.CreateTestFoodCardResource(); }
public void Setup() { buildingWithoutCard = BuildingUTests.CreateTestBuilding(); building1 = CreateTestBuildingWithCard(); building2 = CreateTestBuildingWithCard(); cardBuilding = CardBuildingUTests.CreateTestCardBuilding(); }
// Create test card building display public static CardBuildingDisplay CreateTestCardBuildingDisplay() { CardBuilding cardBuilding = CardBuildingUTests.CreateTestCardBuilding(); CardBuildingDisplay cardBuildingDisplay = CardBuildingDisplayUTests.CreateTestCardBuildingDisplay(); cardBuildingDisplay.SetCard(cardBuilding); return(cardBuildingDisplay); }
// Create test unit with card public static Building CreateTestBuildingWithCard() { CardBuilding cardBuilding = CardBuildingUTests.CreateTestCardBuilding(); Building building = BuildingUTests.CreateTestBuilding(); building.SetCard(cardBuilding); return(building); }
public void DoesNotSetForNonCardUnit() { unitWithoutCard.SetCard(CardBuildingUTests.CreateTestCardBuilding()); Assert.IsNull(unitWithoutCard.GetCard()); }