Esempio n. 1
0
        /// <summary>
        ///
        /// </summary>
        private void ComputerAttacks()
        {
            Random rand = new Random();                                              //initialize a random object
            int    computerChoiceIndex = rand.Next(pnlComputerCards.Controls.Count); //generates a random number between 0 and the number of cards the computer has

            ReenableAllCards();

            if (computerChoiceIndex >= 0)
            {
                CardBox.CardBox computerCard = pnlComputerCards.Controls[computerChoiceIndex] as CardBox.CardBox; //create a copy of the card object
                computerCard.FaceUp = true;


                logs.WriteLine("Computer Plays " + computerCard.ToString() + " as an attack");
                pnlComputerCards.Controls.Remove(computerCard); //remove the card from the computers hand
                pnlActiveCards.Controls.Add(computerCard);      //place the card into the active play panel

                if (playerAttacking == false)
                {
                    ReenableAllCards();
                    DisableInvalidPlayerDefenseChoices(computerCard);
                }
            }

            RealignAllCards();
            UpdateDefendedAndDiscardPanelControls();
        }
Esempio n. 2
0
        /// <summary>
        /// Computers successive attack movements after initial attack is successfully defended
        /// </summary>
        /// <param name="card1"></param>
        /// <param name="card2"></param>
        private void ComputerSuccessiveAttacks(CardBox.CardBox card1, CardBox.CardBox card2)
        {
            Dictionary <int, CardBox.CardBox> validCards = new Dictionary <int, CardBox.CardBox>();
            int cardIndex = 0;

            for (int i = 1; i < pnlComputerCards.Controls.Count; i++)
            {
                CardBox.CardBox tempCard = (CardBox.CardBox)pnlComputerCards.Controls[i];

                if (tempCard.Rank == card1.Rank || tempCard.Rank == card2.Rank)
                {
                    validCards.Add(i, tempCard);
                    cardIndex = i;
                }
            }

            if (validCards.Count == 0)
            {
                logs.WriteLine("Computer can no longer attacks. Switching turns.");
                MoveCards(pnlDefended, pnlDiscard);
                RoundDeal();

                txtComputerAttacker.Visible = false;

                playerAttacking = true;
                ReenableAllCards();
            }
            //generates a random number between 0 and the number of cards the computer has
            if (playerAttacking == false)
            {
                CardBox.CardBox computerCard = validCards[cardIndex];
                logs.WriteLine("Computer attacks with " + computerCard.ToString());
                pnlComputerCards.Controls.Remove(computerCard); //remove the card from the computers hand
                pnlActiveCards.Controls.Add(computerCard);      //place the card into the active play panel

                Wait(1500);

                DisableInvalidPlayerDefenseChoices(computerCard);
            }
            UpdateDefendedAndDiscardPanelControls();
            DisableInvalidCardsInHands();
        }
Esempio n. 3
0
        /// <summary>
        /// Move a card/control when it is dropped from one Panel to another.
        /// </summary>
        private void Panel_DragDrop(object sender, DragEventArgs e)
        {
            if (dragCard != null)
            {
                Panel           thisPanel = sender as Panel;
                Panel           fromPanel = dragCard.Parent as Panel;
                CardBox.CardBox aCardBox  = new CardBox.CardBox();

                if (thisPanel != null && fromPanel != null)
                {
                    if (thisPanel != fromPanel)
                    {
                        fromPanel.Controls.Remove(dragCard);
                        thisPanel.Controls.Add(dragCard);

                        logs.WriteLine("Players plays " + dragCard.ToString());

                        RealignCards(thisPanel);
                        RealignCards(fromPanel);
                        /************************ATTACKING PLAYER LOGIC**************************************/
                        // Check if the player is attacking or defending, then trigger the appropriate events
                        if (playerAttacking)
                        {
                            ComputerDefends();
                        }
                        /************************DEFENDING PLAYER LOGIC**************************************/
                        else if (playerAttacking == false)
                        {
                            MoveCards(pnlActiveCards, pnlDefended);

                            CardBox.CardBox attackCard  = (CardBox.CardBox)pnlDefended.Controls[0];
                            CardBox.CardBox defenseCard = (CardBox.CardBox)pnlDefended.Controls[1];

                            ComputerSuccessiveAttacks(attackCard, defenseCard);
                        }
                    }
                }
                RealignAllCards();
                UpdateDefendedAndDiscardPanelControls();
            }
        }
Esempio n. 4
0
        /// <summary>
        /// initialDeal - deals players 6 cards to start
        /// </summary>
        private void InitialDeal()
        {
            cbxDeck.FaceUp = false;

            PlayingCard playersCard;
            PlayingCard AIsCard;
            PlayingCard lowestCard = new PlayingCard(PlayingCard.trumpSuit, CardRank.Ace); // start as the highest possible card

            // setting the first card
            cbxDeck.Card = mainDeck.GetCard(0);
            mainDeck.DrawCard();
            logs.WriteLine("Initial Deal Starting: \n");
            for (int i = 0; i < 6; i++)
            {
                PlayingCard card = cbxDeck.Card;

                if (card != null) //if card isn't null
                {
                    card.FaceUp = true;

                    //Make it a cardbox for the player
                    CardBox.CardBox playerCardBox = new CardBox.CardBox(card);
                    playersCard = card;

                    playerCardBox.Size = normalCardSize;

                    //Wire events
                    WireCardBoxEventHandlers(playerCardBox);
                    //playerCardBox.Click += CardBox_Click; //When the player clicks a card in their hand

                    //Add cardbox to panel
                    pnlPlayerCards.Controls.Add(playerCardBox);
                    logs.WriteLine("Player draws " + playerCardBox.ToString());
                    cbxDeck.Card = mainDeck.DrawCard();

                    card = cbxDeck.Card;
                    CardBox.CardBox computerCardBox = new CardBox.CardBox(card);
                    AIsCard = card;

                    computerCardBox.Size = normalCardSize;
                    //Make a cardbox for the computer
                    pnlComputerCards.Controls.Add(computerCardBox);

                    PlayingCard cardToLog = computerCardBox.Card;
                    cardToLog.FaceUp = true;

                    logs.WriteLine("Computer draws " + cardToLog.ToString());
                    cbxDeck.Card = mainDeck.DrawCard();

                    // determine who has the lowest trump card
                    // If no entity has a trump card then the player goes first
                    if (AIsCard < lowestCard && AIsCard.Suit == PlayingCard.trumpSuit)
                    {
                        lowestCard = AIsCard;
                        firstTurn  = "the AI";
                    }
                    if (playersCard < lowestCard && playersCard.Suit == PlayingCard.trumpSuit)
                    {
                        lowestCard = playersCard;
                        firstTurn  = "the player";
                    }
                }
            }

            ReenableAllCards();
            RealignAllCards();
        }
Esempio n. 5
0
        /// <summary>
        /// This Click method happens for the player's CardBox
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void CardboxTest_Click(object sender, EventArgs e)
        {
            int cardClickedValue   = 0;
            int lastCardDealtValue = 0;

            lblMessage.Text = "";

            //Sets the player to become the defender and the AI being the Attacker
            if (cardsDealt.Count == 0)
            {
                players[0].isAttack = false; players[1].isAttack = true; btnClearCards.Text = TAKE_BUTTON;
            }

            //Clicked card is set up to check values
            CardBox.CardBox item = (CardBox.CardBox)sender;

            DurakLog("\tPlayer Clicked on " + item.ToString());

            //Checks if playing cards has less than 6 cards
            if (cardsDealt.Count <= MAX_NUMBER_OF_PLAYING_CARDS)
            {
                //Checks if the there is any cards on the playing field
                if (cardsDealt.Count > 0)
                {
                    //Sets the cards values
                    cardClickedValue   = (int)item.Rank;
                    lastCardDealtValue = (int)cardsDealt.Last <Card>().rank;

                    //Checks if the clicked object is a trump card
                    if (item.Suit == trumpCard.Suit)
                    {
                        cardClickedValue += 10;
                    }
                    //Checks if the last card on the field, being a trump card
                    if (cardsDealt.Last <Card>().suit == trumpCard.Suit)
                    {
                        lastCardDealtValue += 10;
                    }

                    //Checks if the clicked card value is equal or greater than the last card dealt
                    if (cardClickedValue >= lastCardDealtValue)
                    {
                        DurakLog("\t\t(" + item.ToString() + ") beats last playing card (" + cardsDealt.Last <Card>().ToString() + ")");
                        Card clickedCard = new Card(item.Suit, item.Rank);
                        cardsDealt.Add(clickedCard);

                        players[0].PlayHand.Remove(clickedCard);

                        //Checks if there is enough space for AI to play
                        if (cardsDealt.Count < MAX_NUMBER_OF_PLAYING_CARDS)
                        {
                            //Lets the AI play next
                            if (players[1].PlayHand.Count > 0)
                            {
                                playAiPlayer();
                            }

                            //If AI makes the playing cards full, then it discards the cards.
                            if (cardsDealt.Count == MAX_NUMBER_OF_PLAYING_CARDS)
                            {
                                DurakLog("\tAI Player made the cards full, discarded the cards in playing field");

                                cardsDealt = new Cards();
                                addMoreCardsToPlayerHands();

                                //Makes the player defend and AI attacks
                                if (cardsDealt.Count == 0)
                                {
                                    players[0].isAttack = false; players[1].isAttack = true; btnClearCards.Text = TAKE_BUTTON;
                                }

                                showWhoseAttackDefend();
                            }
                        }
                        else //AI has to discard, since the player played the last card to reach the maximum cards in play
                        {
                            cardsDealt = new Cards();

                            AiStartsNewPlayingCards();
                        }


                        setNewCardField();
                    }
                    else//Shows a message that it is not able to be played
                    {
                        lblMessage.Text = item.ToString() + " cannot beat " + cardsDealt.Last <Card>().ToString();
                        DurakLog("\t\t(" + item.ToString() + ") cannot beat last playing card (" + cardsDealt.Last <Card>().ToString() + ")");
                    }
                }
                else //Sets the first card for the playing field from the Player themself
                {
                    Card setCard = new Card(item.Suit, item.Rank);
                    cardsDealt.Add(setCard);

                    players[0].PlayHand.Remove(setCard);
                    DurakLog("\t\t(" + item.ToString() + ") starts the playing cards");

                    //checks if AI player has enough cards
                    if (players[1].PlayHand.Count > 0)
                    {
                        playAiPlayer();
                    }

                    setNewCardField();
                }

                //If AI Player wins or Player Wins
                if (players[1].PlayHand.Count == 0 || players[0].PlayHand.Count == 0)
                {
                    setWinner();
                }
            }
            else
            {
                DurakLog("\t\t\tPlaying field is full");
                lblWarning.Text = "Cannot have anymore cards";
            }
        }