public override void OnPlay(AbstractBattleUnit target, EnergyPaidInformation energyPaid)
 {
     Action_AttackTarget(target);
     Action_ApplyStatusEffectToTarget(new VulnerableStatusEffect(), 2, target);
     CardAbilityProcs.Brute(this, () =>
     {
         CardAbilityProcs.Refund(this, 1);
     });
 }
 public override void OnPlay(AbstractBattleUnit target, EnergyPaidInformation energyPaid)
 {
     Action_ApplyDefenseToTarget(this.Owner);
     action().TauntEnemy(target, this.Owner);
     CardAbilityProcs.Brute(this, () =>
     {
         foreach (var enemy in state().EnemyUnitsInBattle)
         {
             action().TauntEnemy(enemy, this.Owner);
         }
     });
 }