public Sprite GetSprite(Card32Value Value, Card32Family Family) { foreach (CardSpriteRef cardRef in CardSprites) { if (cardRef.Value == Value && cardRef.Family == Family) { return(cardRef.Prefab); } } return(null); }
public int GetPoint(Card32Value value, bool trump) { foreach (CardPoint point in Points) { if (point.Value == value) { return((trump) ? point.TrumpPoint : point.Point); } } return(0); }