Esempio n. 1
0
    public static Card.Type getCardType(Card.SubType type)
    {
        switch (type)
        {
        case Card.SubType.Work:
        case Card.SubType.BandTogether:
            return(Card.Type.Mortal);

        case Card.SubType.Alter:
        case Card.SubType.RiseAbove:
            return(Card.Type.Magic);

        case Card.SubType.Understand:
        case Card.SubType.Master:
            return(Card.Type.Patience);

        case Card.SubType.Guess:
        case Card.SubType.Friends:
            return(Card.Type.Luck);

        default:
            Debug.Log("Could not retrieve card type.");
            return(Card.Type.Mortal);
        }
    }
Esempio n. 2
0
    public static List <Card.Variant> getCardVariants(Card.SubType type)
    {
        List <Card.Variant> typeList = new List <Card.Variant>();

        switch (type)
        {
        case Card.SubType.Work:
            typeList.Add(Card.Variant.Build);
            typeList.Add(Card.Variant.Delegate);
            typeList.Add(Card.Variant.Assist);
            typeList.Add(Card.Variant.Fight);
            break;

        case Card.SubType.BandTogether:
            typeList.Add(Card.Variant.Legion);
            typeList.Add(Card.Variant.Workforce);
            typeList.Add(Card.Variant.SearchParty);
            typeList.Add(Card.Variant.Inclusion);
            break;

        case Card.SubType.Alter:
            typeList.Add(Card.Variant.Reality);
            typeList.Add(Card.Variant.Time);
            typeList.Add(Card.Variant.Outcomes);
            typeList.Add(Card.Variant.Creature);
            break;

        case Card.SubType.RiseAbove:
            typeList.Add(Card.Variant.Sorcery);
            typeList.Add(Card.Variant.Leader);
            typeList.Add(Card.Variant.AllKnowing);
            typeList.Add(Card.Variant.Mystery);
            break;

        case Card.SubType.Understand:
            typeList.Add(Card.Variant.Seek);
            typeList.Add(Card.Variant.Examine);
            typeList.Add(Card.Variant.Remember);
            typeList.Add(Card.Variant.Observe);
            break;

        case Card.SubType.Master:
            typeList.Add(Card.Variant.Weaponry);
            typeList.Add(Card.Variant.Stealth);
            typeList.Add(Card.Variant.Words);
            typeList.Add(Card.Variant.Tricks);
            break;

        case Card.SubType.Guess:
            typeList.Add(Card.Variant.History);
            typeList.Add(Card.Variant.Rumors);
            typeList.Add(Card.Variant.Readings);
            typeList.Add(Card.Variant.Experience);
            break;

        case Card.SubType.Friends:
            typeList.Add(Card.Variant.Canines);
            typeList.Add(Card.Variant.Vermin);
            typeList.Add(Card.Variant.Commoners);
            typeList.Add(Card.Variant.Leaders);
            break;
        }

        if (typeList.Count <= 0)
        {
            Debug.Log("Could not retrieve card variants.");
        }

        return(typeList);
    }