void CarOptionIsPressed() { // Reset reusable lights etc for directing attention to certain changes ResetStates(); switch (chosenOption) { case "optionA": print("Car: optionA activated"); increaseIntensity = 3.2f; GreenerCloudsLight(); KillFish04(); ocean.transform.DOMove(new Vector3(ocean.transform.position.x, ocean.transform.position.y + 0.10f, ocean.transform.position.z), 3.0f); ocean2.transform.DOMove(new Vector3(ocean2.transform.position.x, ocean2.transform.position.y + 0.10f, ocean2.transform.position.z), 3.0f); MoveWaterLight2(); break; case "optionB": print("Car: optionB activated"); increaseIntensity = 1.0f; GreenerCloudsLight(); break; case "optionC": print("Car: optionC activated"); increaseIntensity = -2.0f; GreenerCloudsLight(); KillFish03(); break; case "optionD": print("Car: optionD activated"); increaseIntensity = 3.0f; GreenerCloudsLight(); break; } show = !show; CarUIDisplay.SetActive(show); }
void CarIsReleased() { print("Car activated"); show = !show; CarUIDisplay.SetActive(show); }