static void Main(string[] args) { CarStateManager stateManager = new CarStateManager(); stateManager.AddState(StateKeys.Off, new OffState()); stateManager.AddState(StateKeys.Idle, new IdleState()); stateManager.ChangeState(StateKeys.Off); Console.WriteLine(stateManager.CurrentState.Message); stateManager.ChangeState(StateKeys.Idle); Console.WriteLine(stateManager.CurrentState.Message); Console.ReadLine(); }
static void Main(string[] args) { // Instantiate the state manager CarStateManager stateManager = new CarStateManager(); // Add the states stateManager.AddState(StateKeys.Off, new OffState()); stateManager.AddState(StateKeys.Idle, new IdleState()); // Change the state and display the message stateManager.ChangeState(StateKeys.Off); Console.WriteLine(stateManager.CurrentState.Message); // Change the state and display the message stateManager.ChangeState(StateKeys.Idle); Console.WriteLine(stateManager.CurrentState.Message); Console.ReadLine(); }