private void OnCollisionEnter(Collision collision) { if (collision.gameObject.tag == "Car" && !hitObstical) { hitObstical = true; moveScript.forwardSpeed = moveScript.forwardSpeed / 2f; if (carScript.isInfiniteMode) { spawnerScript.startTimeBtwSpawn = spawnerScript.maxTime; infiniScoreScript.negativeScore += -250f; } else { scoreScript.LoseScore(); } //Debug.Log("speed set in Collide Script"); carScript.HitBarrier(); StartCoroutine(PlayAnimation()); } }