private void SetCarToBG(CarModel car, int up_lvl) { return; Quaternion rot = Quaternion.Euler(0.6f, -109f, -10f); var go = Resources.Load("RaceCarsPrefabs/" + car.GetPrefabName(up_lvl)) as GameObject; if (go != null) { currentCar = GameObject.Instantiate(go, _carParent.position, rot) as GameObject; currentCar.transform.SetParent(_carParent); currentCar.GetComponent <CarBase>().SetColorInGame(_playerManager.selectedCar.current_color); currentCar.transform.localPosition = new Vector3(3.32f, -1.2f, 0.18f); currentCar.GetComponent <Rigidbody>().isKinematic = true; } else { go = Resources.Load("RaceCarsPrefabs/" + car.GetPrefabName(up_lvl - 1)) as GameObject; currentCar = GameObject.Instantiate(go, _carParent.position, rot) as GameObject; currentCar.transform.SetParent(_carParent); currentCar.transform.localPosition = new Vector3(3.32f, -1.2f, 0.18f); currentCar.GetComponent <Rigidbody>().isKinematic = true; } }