Esempio n. 1
0
 void OnMouseUp()
 {
     _dragging = false;
     _mouseUp  = true;
     if (Input.mousePosition.x - PrevMouseX > 20 && PrevItem != null)
     {
         _bumpFwd = false;
         CarMenuItem I = (CarMenuItem)PrevItem;
         I.BumpInto((CarMenuItem)SelectedItem, false);
         Select(PrevItem);
     }
     if (Input.mousePosition.x - PrevMouseX < -20)
     {
         if (NextItem != null)
         {
             _bumpFwd = true;
             CarMenuItem I = (CarMenuItem)NextItem;
             I.BumpInto((CarMenuItem)SelectedItem, true);
             Select(NextItem);
         }
         else
         {
             GameObject.Find("MenuCanvas").transform.Find("btnBuyCar").gameObject.SetActive(true);
         }
     }
     Snapped = false;
 }
Esempio n. 2
0
 public void BumpInto(CarMenuItem bumpee, bool fwd)
 {
     OuterGameObject.GetComponent <CarMenuCarInput>().BumpInto(bumpee.OuterGameObject.GetComponent <CarMenuCarInput>(), fwd);
 }