Esempio n. 1
0
 IEnumerator BumpSequence(CarMenuCarInput bumpee, bool fwd)
 {
     BumpSequenceRunning = true;
     BrakeOn             = false;
     bumpee.BrakeOn      = false;
     do
     {
         if (!BumpSequenceRunning)
         {
             break;
         }
         if ((transform.position.x < 1.5 && transform.position.x > -1.5))// && Mathf.Abs(transform.position.z) < 1)
         {
             BumpSequenceRunning = false; break;
         }
         SteerTowards(bumpee.transform.position, 3);
         yield return(null);
     } while (true);
     Accel = 0;
     //BrakeOn = true;
     bumpee.Exit(fwd);
     CentreStage();
     BumpSequenceRunning = false;
     yield break;
 }
Esempio n. 2
0
    public void BumpInto(CarMenuCarInput bumpee, bool fwd)
    {
        if (ExitSequenceRunning)
        {
            ExitSequenceRunning = false;
        }
        trCam = GameObject.Find("CameraSpinner").transform;
        float Angle = Vector3.Angle(transform.position - trCam.position, Vector3.forward);

        if (Angle < 35)
        {
            _approach = ApproachType.Direct;
        }
        else
        {
            float rnd = Random.value;
            transform.localPosition = new Vector3(fwd ? 10 : -10, 0, bumpee.transform.localPosition.z * 2);
        }

        StartCoroutine(BumpSequence(bumpee, fwd));
    }