private void Update() { if (_preparingGame) { return; } _cars.TickTime(Time.deltaTime); if (isServer) { foreach (CarController car in _cars.GetCarsOutOfTime()) { KillPlayer(car); //Checks for game over } _cars.ClearAllDisconnectedPlayers(); if (_cars.GetNumberOfBombsPresent() == 0 && _cars.GetNumberAliveCars() > 1) { _cars.PassBombRandomPlayer(); } } }