Esempio n. 1
0
 public void UpdateWheels(CarInputManager input, WheelData wheelData)
 {
     foreach (BaseWheel wheel in _wheelColliders)
     {
         wheel.UpdateWheels(input, wheelData);
     }
 }
 void HandleMotorTorque(CarInputManager inputManager, WheelData wheelData)
 {
     if (!isThrottleWheel)
     {
         return;
     }
     _wheelCollider.motorTorque = inputManager.Throttle * wheelData.motorToruqe;
 }
    void HandleSteering(CarInputManager inputManager, WheelData wheelData)
    {
        if (!isSteeringWheel)
        {
            return;
        }

        float curSteerAngle = inputManager.Steer * wheelData.steerAngle;

        _wheelCollider.steerAngle = Mathf.Lerp(_wheelCollider.steerAngle, curSteerAngle, Time.deltaTime * steerLerpSpeed);
    }
 // Update is called once per frame
 public void UpdateWheels(CarInputManager inputManager, WheelData wheelData)
 {
     if (!_wheelCollider)
     {
         return;
     }
     HandleWheelTransform();
     HandleSteering(inputManager, wheelData);
     HandleMotorTorque(inputManager, wheelData);
     HandleBrakeTorque(inputManager, wheelData);
 }
 void HandleBrakeTorque(CarInputManager inputManager, WheelData wheelData)
 {
     _wheelCollider.brakeTorque = inputManager.Brake * wheelData.brakeTorque;
 }