Esempio n. 1
0
        //复位
        public void AskPause(Camp c)
        {
            Pause();
            Round -= 50;
            if (Round < 0)
            {
                Round = 0;
            }
            bool Aget = false, Bget = false;

            switch (c)
            {
            case Camp.CampA:
                Bget = true;
                ++APauseNum;
                break;

            case Camp.CampB:
                Aget = true;
                ++BPauseNum;
                break;
            }
            if (CarA.People != null)
            {
                int currNum = CarA.People.Number;
                if (Aget)
                {
                    int s = (CarA.People.Score() > BPauseNum * 50) ? CarA.People.Score() : BPauseNum * 50;
                    addScore(Camp.CampA, s);
                }
                CarA.FinishCarry(false);
                NewPassenger(currNum);
            }
            else if (Aget)
            {
                addScore(Camp.CampA, BPauseNum * 50);
            }

            if (CarB.People != null)
            {
                int currNum = CarB.People.Number;
                if (Bget)
                {
                    int s = (CarB.People.Score() > APauseNum * 50) ? CarB.People.Score() : APauseNum * 50;
                    addScore(Camp.CampB, s);
                }
                CarB.FinishCarry(false);
                NewPassenger(currNum);
            }
            else if (Bget)
            {
                addScore(Camp.CampB, APauseNum * 50);
            }
        }
Esempio n. 2
0
        public void Update()//每回合执行
        {
            if (state == GameState.Normal)
            {
                Round++;
                //GetInfoFromCameraAndUpdate();
                CheckPassengerNumber();
                #region PunishmentPhase
                //if (!CarDotValid(CarA.Pos)) CarA.Stop();
                //if (!CarDotValid(CarB.Pos)) CarB.Stop();
                #endregion

                //上车
                for (int i = 0; i != CurrPassengerNumber; ++i)
                {
                    Passenger p = Passengers[i];
                    if (p.Owner != Camp.None)
                    {
                        continue;                       //已经上车了
                    }
                    if (CarA.UnderStop == false && CarA.People == null && GetDistance(p.StartDestPos.StartPos, CarA.Pos) < MinCarryDistance)
                    {
                        CarA.StartCarry(p);
                        p.Owner = Camp.CampA;
                    }

                    else if (CarB.UnderStop == false && CarB.People == null && GetDistance(p.StartDestPos.StartPos, CarB.Pos) < MinCarryDistance)
                    {
                        CarB.StartCarry(p);
                        p.Owner = Camp.CampB;
                    }
                }
                //下车
                if (CarA.People != null && GetDistance(CarA.People.StartDestPos.DestPos, CarA.Pos) < MinCarryDistance)
                {
                    int currNum = CarA.People.Number;
                    CarA.FinishCarry();
                    NewPassenger(currNum);
                }
                if (CarB.People != null && GetDistance(CarB.People.StartDestPos.DestPos, CarB.Pos) < MinCarryDistance)
                {
                    int currNum = CarB.People.Number;
                    CarB.FinishCarry();
                    NewPassenger(currNum);
                }
                if ((Round >= 1200 && DebugMode == false) || (Round >= 1000000 && DebugMode == true)) //结束比赛
                {
                    End();
                }
            }
            //byte[] message = PackMessage();
            //SendMessage
        }
Esempio n. 3
0
 public void nextStage()
 {
     ++GameCount;
     if (GameCount >= 3)
     {
         MaxRound = 600;
     }
     else
     {
         MaxRound = 1200;
     }
     CarA.FinishCarry(false);
     CarB.FinishCarry(false);
     Round = 0;
     state = GameState.Unstart;
     InitialPassenger(100);
     DebugMode = false;
     if (FoulTimeFS != null)
     {
         byte[] data = Encoding.Default.GetBytes($"nextStage\r\n");
         FoulTimeFS.Write(data, 0, data.Length);
     }
 }