Esempio n. 1
0
    private float Timer;      // 纪录时间

    private void Awake()
    {
        DoPlayerPath = GetComponent <DOTweenPath>();

        DoCar1Path = Car1.GetComponent <DOTweenPath>();
        DoCar2Path = Car2.GetComponent <DOTweenPath>();
        DoCar3Path = Car3.GetComponent <DOTweenPath>();
    }
Esempio n. 2
0
 // Update is called once per frame
 void Update()
 {
     if (IsGameOver == false)
     {
         Car1.GetComponent <Rigidbody2D> ().isKinematic = false;
         Car2.GetComponent <Rigidbody2D> ().isKinematic = false;
         //Action on left key Pressed
         //Action on left key Pressed
         if (Input.GetKeyDown("left"))
         {
             LeftButton();
         }            //Action on right key pressed
         else if (Input.GetKeyDown("right"))
         {
             RightButton();
         }
     }
     else
     {
         Car1.GetComponent <Rigidbody2D> ().isKinematic = true;
         Car2.GetComponent <Rigidbody2D> ().isKinematic = true;
     }
 }
Esempio n. 3
0
 // Use this for initialization
 void Start()
 {
     Car1.GetComponent <Rigidbody>().isKinematic = false;
     Car2.GetComponent <Rigidbody>().isKinematic = false;
 }
Esempio n. 4
0
    //In CurrentPosiiton 0 represent center, -1 left and 1 right.
    public void LeftButton()
    {
        Debug.Log("Left button");
        //If at center move to left
        if (Car1.GetComponent <PlayerController> ().teleporting == false && Car1CurrentPosition - 1 != Car2CurrentPosition)
        {
            if (Car1CurrentPosition == 2)
            {
                //animate movemenet to -2.1 i.e left
                Car1.transform.DOMoveX(-2.45f, 0.5f);
                //set current position to -1 i.e. left.
                Car1CurrentPosition = 1;
                //If at right move to center
            }
            else if (Car1CurrentPosition == 3)
            {
                //animate movemenet to 0 i.e center
                Car1.transform.DOMoveX(-1.75f, 0.5f);
                //set current position to 0 i.e. center.
                Car1CurrentPosition = 2;
            }
            else if (Car1CurrentPosition == 4)
            {
                //animate movemenet to 0 i.e center
                Car1.transform.DOMoveX(-1.05f, 0.5f);
                //set current position to 0 i.e. center.
                Car1CurrentPosition = 3;
            }
            else if (Car1CurrentPosition == 6)
            {
                //animate movemenet to 0 i.e center
                Car1.transform.DOMoveX(0.35f, 0.5f);
                //set current position to 0 i.e. center.
                Car1CurrentPosition = 5;
            }
            else if (Car1CurrentPosition == 7)
            {
                //animate movemenet to 0 i.e center
                Car1.transform.DOMoveX(1.05f, 0.5f);
                //set current position to 0 i.e. center.
                Car1CurrentPosition = 6;
            }
            else if (Car1CurrentPosition == 8)
            {
                //animate movemenet to 0 i.e center
                Car1.transform.DOMoveX(1.75f, 0.5f);
                //set current position to 0 i.e. center.
                Car1CurrentPosition = 7;
            }
        }

        //Second car
        //If at center move to left
        if (Car2.GetComponent <PlayerController> ().teleporting == false && Car2CurrentPosition - 1 != Car1CurrentPosition)
        {
            if (Car2CurrentPosition == 2)
            {
                //animate movemenet to -2.1 i.e left
                Car2.transform.DOMoveX(-2.45f, 0.5f);
                //set current position to -1 i.e. left.
                Car2CurrentPosition = 1;
                //If at right move to center
            }
            else if (Car2CurrentPosition == 3)
            {
                //animate movemenet to 0 i.e center
                Car2.transform.DOMoveX(-1.75f, 0.5f);
                //set current position to 0 i.e. center.
                Car2CurrentPosition = 2;
            }
            else if (Car2CurrentPosition == 4)
            {
                //animate movemenet to 0 i.e center
                Car2.transform.DOMoveX(-1.05f, 0.5f);
                //set current position to 0 i.e. center.
                Car2CurrentPosition = 3;
            }
            else if (Car2CurrentPosition == 6)
            {
                //animate movemenet to 0 i.e center
                Car2.transform.DOMoveX(0.35f, 0.5f);
                //set current position to 0 i.e. center.
                Car2CurrentPosition = 5;
            }
            else if (Car2CurrentPosition == 7)
            {
                //animate movemenet to 0 i.e center
                Car2.transform.DOMoveX(1.05f, 0.5f);
                //set current position to 0 i.e. center.
                Car2CurrentPosition = 6;
            }
            else if (Car2CurrentPosition == 8)
            {
                //animate movemenet to 0 i.e center
                Car2.transform.DOMoveX(1.75f, 0.5f);
                //set current position to 0 i.e. center.
                Car2CurrentPosition = 7;
            }
        }
    }