Esempio n. 1
0
        private void Update()
        {
            if (!_currentCarClicked && !_isMovingCar)
            {
                return;
            }
            RaycastHit hit;
            Ray        ray = mainCam.ScreenPointToRay(_lastSwipeInput.EndPosition);

            if (!Physics.Raycast(ray, out hit, 500f))
            {
                return;
            }

            Vector3 point = hit.point;

            point.y = 0;
            _currentCarClicked.SetTargetPosition(point + touchOffset);
        }
Esempio n. 2
0
        private void GestureControllerOnPressed(SwipeInput obj)
        {
            _lastSwipeInput = obj;

            Ray ray = mainCam.ScreenPointToRay(obj.EndPosition);

            if (!Physics.Raycast(ray, out RaycastHit hit, 500f))
            {
                return;
            }
            if (hit.collider.GetComponent <Car.Car>())
            {
                _isMovingCar = true;
                Car.Car hitCar = hit.collider.GetComponent <Car.Car>();
                _currentCarClicked = hitCar;
                Vector3 point = hit.point;
                point.y = 0;
                _currentCarClicked.SetTargetPosition(point + touchOffset);
                _currentCarClicked.SetCarMoving(true);
            }
        }