Esempio n. 1
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    private void OnTriggerEnter2D(Collider2D collision)
    {
        CapsuleCollider2D collider = collision.GetComponent <CapsuleCollider2D>();

        if (collider.CompareTag("PlayerBullet"))
        {
            // get bullet
            Bullet      bullet   = collider.GetComponent <Bullet>();
            Rigidbody2D bulletRB = bullet.GetComponent <Rigidbody2D>();

            // apply damage
            TakeDamage(bullet.damage);

            // apply knockback
            TakeKnockback(bullet.force, bulletRB.velocity.normalized);
        }
    }