Esempio n. 1
0
        public void Update()
        {
            if (Input.GetKeyDown(KeyCode.F11))
            {
                textToggle = !textToggle;
            }
            tmProObjRef.alpha = textToggle ? 1.0f : 0.0f;
            var    timeSpan  = igTimer.Elapsed;
            string colorCode = gameEnd ? "48F259" : "FFFFFF";

            tmProObjRef.text = $"<color=#{colorCode}>";
            if (timeSpan.Hours > 0)
            {
                tmProObjRef.text += string.Format("{0:D1}:", timeSpan.Hours);
            }

            tmProObjRef.text += string.Format("{0:D2}:{1:D2}.{2:D3}",
                                              timeSpan.Minutes, timeSpan.Seconds, timeSpan.Milliseconds);

            if (_remastered != DebugManager.remastered && wideAspect)
            {
                _remastered = DebugManager.remastered;
                CanvasUtil.UpdateRectTransform(_background, (_remastered) ? topRightHD : topRightLegacy);
            }
            if (SceneManager.GetActiveScene().name == "title")
            {
                if (Input.GetKeyDown(KeyCode.I))
                {
                    igTimer.Stop();
                    igTimer.Reset();
                    textToggle  = true;
                    AcuMode     = !AcuMode;
                    lastCostume = null;
                }
                tmProObjRef.text += "\n[I] " + (AcuMode ? "ACU" : "Any%");
            }
        }