public static CanvasGeometry CreateGeometry(
            float size,
            FontVariant selectedVariant,
            Character selectedChar,
            CanvasTextLayoutAnalysis analysis,
            CanvasTypography typography)
        {
            CanvasDevice device = Utils.CanvasDevice;

            /* SVG Exports render at fixed size - but a) they're vectors, and b) they're
             * inside an auto-scaling viewport. So render-size is *largely* pointless */
            float canvasH = size, canvasW = size, fontSize = size;

            using (CanvasTextLayout layout = new CanvasTextLayout(device, $"{selectedChar.Char}", new CanvasTextFormat
            {
                FontSize = fontSize,
                FontFamily = selectedVariant.Source,
                FontStretch = selectedVariant.FontFace.Stretch,
                FontWeight = selectedVariant.FontFace.Weight,
                FontStyle = selectedVariant.FontFace.Style,
                HorizontalAlignment = CanvasHorizontalAlignment.Center
            }, canvasW, canvasH))
            {
                layout.SetTypography(0, 1, typography);
                layout.Options = analysis.GlyphFormats.Contains(GlyphImageFormat.Svg) ? CanvasDrawTextOptions.EnableColorFont : CanvasDrawTextOptions.Default;

                return(CanvasGeometry.CreateText(layout));
            }
        }
        public static (string Path, Rect Bounds) GetGeometry(
            float size,
            FontVariant selectedVariant,
            Character selectedChar,
            CanvasTextLayoutAnalysis analysis,
            CanvasTypography typography)
        {
            using (CanvasGeometry geom = CreateGeometry(size, selectedVariant, selectedChar, analysis, typography))
            {
                /*
                 * Unfortunately this only constructs a monochrome path, if we want color
                 * Win2D does not yet expose the necessary API's to get the individual glyph
                 * layers that make up a color glyph.
                 *
                 * We'll need to handle this in C++/CX if we want to do this at some point.
                 */

                var bounds  = geom.ComputeBounds();
                var interop = SimpleIoc.Default.GetInstance <Interop>();
                var s       = interop.GetPathData(geom);

                var t = s.Transform.Translation;
                bounds = new Rect(t.X - bounds.Left, -bounds.Top + t.Y, bounds.Width, bounds.Height);
                return(s.Path, bounds);
            }
        }
 public static void CreateMenu(
     MenuFlyout menu,
     InstalledFont font,
     FontVariant variant,
     CanvasTextLayoutAnalysis variantAnalysis,
     bool standalone,
     bool showAdvanced = false)
 {
     MainViewModel main = ResourceHelper.Get <ViewModelLocator>("Locator").Main;
        public static (string Hex, string FontIcon, string Path, string Symbol) GetDevValues(
            Character c, FontVariant v, CanvasTextLayoutAnalysis a, CanvasTypography t, bool isXaml)
        {
            if (v == FontFinder.DefaultFont.DefaultVariant)
            {
                return(string.Empty, string.Empty, string.Empty, string.Empty);
            }

            NativeInterop interop = Utils.GetInterop();

            string h, f, p, s = null;
            bool   hasSymbol = FontFinder.IsSegoeMDL2(v) && Enum.IsDefined(typeof(Symbol), (int)c.UnicodeIndex);

            // Add back in future build
            //string pathData;
            //using (var geom = ExportManager.CreateGeometry(ResourceHelper.AppSettings.GridSize, v, c, a, t))
            //{
            //    pathData = interop.GetPathData(geom).Path;
            //}

            // Creating geometry is expensive. It may be worth delaying this.
            string pathIconData = null;

            if (v != null)
            {
                using var geom = ExportManager.CreateGeometry(20, v, c, a, t);
                pathIconData   = interop.GetPathData(geom).Path;
            }

            var hex = c.UnicodeIndex.ToString("x4").ToUpper();

            if (isXaml)
            {
                h = $"&#x{hex};";
                f = $@"<FontIcon FontFamily=""{v?.XamlFontSource}"" Glyph=""&#x{hex};"" />";
                p = $"<PathIcon Data=\"{pathIconData}\" VerticalAlignment=\"Center\" HorizontalAlignment=\"Center\" />";

                if (hasSymbol)
                {
                    s = $@"<SymbolIcon Symbol=""{(Symbol)c.UnicodeIndex}"" />";
                }
            }
            else
            {
                h = c.UnicodeIndex > 0xFFFF ? $"\\U{c.UnicodeIndex:x8}".ToUpper() : $"\\u{hex}";
                f = $"new FontIcon {{ FontFamily = new Windows.UI.Xaml.Media.FontFamily(\"{v?.XamlFontSource}\") , Glyph = \"\\u{hex}\" }};";
                p = $"new PathIcon {{ Data = (Windows.UI.Xaml.Media.Geometry)Windows.UI.Xaml.Markup.XamlBindingHelper.ConvertValue(typeof(Geometry), \"{pathIconData}\"), HorizontalAlignment = HorizontalAlignment.Center, VerticalAlignment = VerticalAlignment.Center }};";

                if (hasSymbol)
                {
                    s = $"new SymbolIcon {{ Symbol = Symbol.{(Symbol)c.UnicodeIndex} }};";
                }
            }

            return(h, f, p, s);
        }
Esempio n. 5
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        public static (string Hex, string FontIcon, string Path, string Symbol) GetDevValues(
            Character c, FontVariant v, CanvasTextLayoutAnalysis a, CanvasTypography t, bool isXaml)
        {
            if (v == FontFinder.DefaultFont.DefaultVariant)
            {
                return(string.Empty, string.Empty, string.Empty, string.Empty);
            }

            Interop interop = SimpleIoc.Default.GetInstance <Interop>();

            string h, f, p, s = null;
            bool   hasSymbol = FontFinder.IsMDL2(v) && Enum.IsDefined(typeof(Symbol), c.UnicodeIndex);

            string pathData;

            using (var geom = ExportManager.CreateGeometry(ResourceHelper.AppSettings.GridSize, v, c, a, t))
            {
                pathData = interop.GetPathData(geom).Path;
            }

            var hex = c.UnicodeIndex.ToString("x4").ToUpper();

            if (isXaml)
            {
                h = $"&#x{hex};";
                f = $@"<FontIcon FontFamily=""{v.XamlFontSource}"" Glyph=""&#x{hex};"" />";
                p = $"<Path Data=\"{pathData}\" Fill=\"{{ThemeResource SystemControlForegroundBaseHighBrush}}\" Stretch=\"Uniform\" />";

                if (hasSymbol)
                {
                    s = $@"<SymbolIcon Symbol=""{(Symbol)c.UnicodeIndex}"" />";
                }
            }
            else
            {
                h = $"\\u{hex}";
                f = $"new FontIcon {{ FontFamily = new Windows.UI.Xaml.Media.FontFamily(\"{v.XamlFontSource}\") , Glyph = \"\\u{hex}\" }};";
                p = $"new Windows.UI.Xaml.Shapes.Path {{ Data = (Windows.UI.Xaml.Media.Geometry)Windows.UI.Xaml.Markup.XamlBindingHelper.ConvertValue(typeof(Geometry), \"{pathData}\"), Fill = new Windows.UI.Xaml.Media.SolidColorBrush(Windows.UI.Colors.Black), Stretch = Windows.UI.Xaml.Media.Stretch.Uniform }};";

                if (hasSymbol)
                {
                    s = $"new SymbolIcon {{ Symbol = Symbol.{(Symbol)c.UnicodeIndex} }};";
                }
            }

            return(h, f, p, s);
        }
        public static async void RequestExportFontFile(FontVariant variant, CanvasTextLayoutAnalysis ana)
        {
            string name = Path.GetFileNameWithoutExtension(ana.FilePath);
            string ext  = Path.GetExtension(ana.FilePath);

            if (await PickFileAsync(name, Localization.Get("ExportFontFile/Text"), new[] { ext }, PickerLocationId.DocumentsLibrary) is StorageFile file)
            {
                try
                {
                    var  interop = SimpleIoc.Default.GetInstance <Interop>();
                    bool success = await interop.WriteToFileAsync(variant.FontFace, file);

                    Messenger.Default.Send(new AppNotificationMessage(true, new ExportFontFileResult(success, file)));
                }
                catch
                {
                    Messenger.Default.Send(new AppNotificationMessage(true, new ExportFontFileResult(false, file)));
                }
            }
        }
        public static (string Path, Rect Bounds) GetGeometry(
            float size,
            FontVariant selectedVariant,
            Character selectedChar,
            CanvasTextLayoutAnalysis analysis,
            CanvasTypography typography)
        {
            /*
             * Note: this only constructs the monochrome version
             * of the glyph.
             *
             * Drop into C++/CX for color / multi-variant glyphs.
             */

            using CanvasGeometry geom = CreateGeometry(size, selectedVariant, selectedChar, analysis, typography);
            var bounds  = geom.ComputeBounds();
            var interop = Utils.GetInterop();
            var s       = interop.GetPathData(geom);

            var t = s.Transform.Translation;

            bounds = new Rect(t.X - bounds.Left, -bounds.Top + t.Y, bounds.Width, bounds.Height);
            return(s.Path, bounds);
        }
        public static async Task <ExportResult> ExportSvgAsync(
            ExportStyle style,
            InstalledFont selectedFont,
            FontVariant selectedVariant,
            Character selectedChar,
            CanvasTextLayoutAnalysis analysis,
            CanvasTypography typography)
        {
            try
            {
                string name = GetFileName(selectedFont, selectedVariant, selectedChar, "svg");
                if (await PickFileAsync(name, "SVG", new[] { ".svg" }) is StorageFile file)
                {
                    CachedFileManager.DeferUpdates(file);

                    CanvasDevice device    = Utils.CanvasDevice;
                    Color        textColor = style == ExportStyle.Black ? Colors.Black : Colors.White;


                    // If COLR format (e.g. Segoe UI Emoji), we have special export path.
                    if (style == ExportStyle.ColorGlyph && analysis.HasColorGlyphs && !analysis.GlyphFormats.Contains(GlyphImageFormat.Svg))
                    {
                        NativeInterop interop = Utils.GetInterop();
                        List <string> paths   = new List <string>();
                        Rect          bounds  = Rect.Empty;

                        foreach (var thing in analysis.Indicies)
                        {
                            var path = interop.GetPathDatas(selectedVariant.FontFace, thing.ToArray()).First();
                            paths.Add(path.Path);

                            if (!path.Bounds.IsEmpty)
                            {
                                var left   = Math.Min(bounds.Left, path.Bounds.Left);
                                var top    = Math.Min(bounds.Top, path.Bounds.Top);
                                var right  = Math.Max(bounds.Right, path.Bounds.Right);
                                var bottom = Math.Max(bounds.Bottom, path.Bounds.Bottom);
                                bounds = new Rect(
                                    left,
                                    top,
                                    right - left,
                                    bottom - top);
                            }
                        }

                        using (CanvasSvgDocument document = Utils.GenerateSvgDocument(device, bounds, paths, analysis.Colors, invertBounds: false))
                        {
                            await Utils.WriteSvgAsync(document, file);
                        }

                        return(new ExportResult(true, file));
                    }



                    var data = GetGeometry(1024, selectedVariant, selectedChar, analysis, typography);
                    async Task SaveMonochromeAsync()
                    {
                        using CanvasSvgDocument document = Utils.GenerateSvgDocument(device, data.Bounds, data.Path, textColor);
                        await Utils.WriteSvgAsync(document, file);
                    }

                    // If the font uses SVG glyphs, we can extract the raw SVG from the font file
                    if (analysis.GlyphFormats.Contains(GlyphImageFormat.Svg))
                    {
                        string  str = null;
                        IBuffer b   = GetGlyphBuffer(selectedVariant.FontFace, selectedChar.UnicodeIndex, GlyphImageFormat.Svg);
                        if (b.Length > 2 && b.GetByte(0) == 31 && b.GetByte(1) == 139)
                        {
                            using var stream = b.AsStream();
                            using var gzip   = new GZipStream(stream, CompressionMode.Decompress);
                            using var reader = new StreamReader(gzip);
                            str = reader.ReadToEnd();
                        }
                        else
                        {
                            using var dataReader       = DataReader.FromBuffer(b);
                            dataReader.UnicodeEncoding = Windows.Storage.Streams.UnicodeEncoding.Utf8;
                            str = dataReader.ReadString(b.Length);
                        }

                        if (str.StartsWith("<?xml"))
                        {
                            str = str.Remove(0, str.IndexOf(">") + 1);
                        }

                        str = str.TrimStart();

                        try
                        {
                            using (CanvasSvgDocument document = CanvasSvgDocument.LoadFromXml(Utils.CanvasDevice, str))
                            {
                                // We need to transform the SVG to fit within the default document bounds, as characters
                                // are based *above* the base origin of (0,0) as (0,0) is the Baseline (bottom left) position for a character,
                                // so by default a will appear out of bounds of the default SVG viewport (towards top left).

                                //if (!document.Root.IsAttributeSpecified("viewBox")) // Specified viewbox requires baseline transform?
                                {
                                    // We'll regroup all the elements inside a "g" / group tag,
                                    // and apply a transform to the "g" tag to try and put in
                                    // in the correct place. There's probably a more accurate way
                                    // to do this by directly setting the root viewBox, if anyone
                                    // can find the correct calculation...

                                    List <ICanvasSvgElement> elements = new List <ICanvasSvgElement>();

                                    double minTop    = 0;
                                    double minLeft   = double.MaxValue;
                                    double maxWidth  = double.MinValue;
                                    double maxHeight = double.MinValue;

                                    void ProcessChildren(CanvasSvgNamedElement root)
                                    {
                                        CanvasSvgNamedElement ele = root.FirstChild as CanvasSvgNamedElement;

                                        while (true)
                                        {
                                            CanvasSvgNamedElement next = root.GetNextSibling(ele) as CanvasSvgNamedElement;
                                            if (ele.Tag == "g")
                                            {
                                                ProcessChildren(ele);
                                            }
                                            else if (ele.Tag == "path")
                                            {
                                                // Create a XAML geometry to try and find the bounds of each character
                                                // Probably more efficient to do in Win2D, but far less code to do with XAML.
                                                Geometry gm = XamlBindingHelper.ConvertValue(typeof(Geometry), ele.GetStringAttribute("d")) as Geometry;
                                                minTop    = Math.Min(minTop, gm.Bounds.Top);
                                                minLeft   = Math.Min(minLeft, gm.Bounds.Left);
                                                maxWidth  = Math.Max(maxWidth, gm.Bounds.Width);
                                                maxHeight = Math.Max(maxHeight, gm.Bounds.Height);
                                            }
                                            ele = next;
                                            if (ele == null)
                                            {
                                                break;
                                            }
                                        }
                                    }

                                    ProcessChildren(document.Root);

                                    double top  = minTop < 0 ? minTop : 0;
                                    double left = minLeft;
                                    document.Root.SetRectangleAttribute("viewBox", new Rect(left, top, data.Bounds.Width, data.Bounds.Height));
                                }

                                await Utils.WriteSvgAsync(document, file);
                            }
                        }
                        catch
                        {
                            // Certain fonts seem to have their SVG glyphs encoded with... I don't even know what encoding.
                            // for example: https://github.com/adobe-fonts/emojione-color
                            // In these cases, fallback to monochrome black
                            await SaveMonochromeAsync();
                        }
                    }
                    else
                    {
                        await SaveMonochromeAsync();
                    }

                    await CachedFileManager.CompleteUpdatesAsync(file);

                    return(new ExportResult(true, file));
                }
            }
            catch (Exception ex)
            {
                await SimpleIoc.Default.GetInstance <IDialogService>()
                .ShowMessageBox(ex.Message, Localization.Get("SaveImageError"));
            }

            return(new ExportResult(false, null));
        }
        public static async Task <ExportResult> ExportPngAsync(
            ExportStyle style,
            InstalledFont selectedFont,
            FontVariant selectedVariant,
            Character selectedChar,
            CanvasTextLayoutAnalysis analysis,
            CanvasTypography typography,
            AppSettings settings)
        {
            try
            {
                string name = GetFileName(selectedFont, selectedVariant, selectedChar, "png");
                if (await PickFileAsync(name, "PNG Image", new[] { ".png" }) is StorageFile file)
                {
                    CachedFileManager.DeferUpdates(file);

                    if (analysis.GlyphFormats.Contains(GlyphImageFormat.Png))
                    {
                        IBuffer buffer = GetGlyphBuffer(selectedVariant.FontFace, selectedChar.UnicodeIndex, GlyphImageFormat.Png);
                        await FileIO.WriteBufferAsync(file, buffer);
                    }
                    else
                    {
                        var device   = Utils.CanvasDevice;
                        var localDpi = 96; //Windows.Graphics.Display.DisplayInformation.GetForCurrentView().LogicalDpi;

                        var canvasH = (float)settings.PngSize;
                        var canvasW = (float)settings.PngSize;

                        using var renderTarget = new CanvasRenderTarget(device, canvasW, canvasH, localDpi);
                        using (var ds = renderTarget.CreateDrawingSession())
                        {
                            ds.Clear(Colors.Transparent);
                            var d = settings.PngSize;
                            var r = settings.PngSize / 2;

                            var textColor = style == ExportStyle.Black ? Colors.Black : Colors.White;
                            var fontSize  = (float)d;

                            using CanvasTextLayout layout = new CanvasTextLayout(device, $"{selectedChar.Char}", new CanvasTextFormat
                            {
                                FontSize            = fontSize,
                                FontFamily          = selectedVariant.Source,
                                FontStretch         = selectedVariant.FontFace.Stretch,
                                FontWeight          = selectedVariant.FontFace.Weight,
                                FontStyle           = selectedVariant.FontFace.Style,
                                HorizontalAlignment = CanvasHorizontalAlignment.Center,
                                Options             = style == ExportStyle.ColorGlyph ? CanvasDrawTextOptions.EnableColorFont : CanvasDrawTextOptions.Default
                            }, canvasW, canvasH);

                            if (style == ExportStyle.ColorGlyph)
                            {
                                layout.Options = CanvasDrawTextOptions.EnableColorFont;
                            }

                            layout.SetTypography(0, 1, typography);

                            var    db    = layout.DrawBounds;
                            double scale = Math.Min(1, Math.Min(canvasW / db.Width, canvasH / db.Height));
                            var    x     = -db.Left + ((canvasW - (db.Width * scale)) / 2d);
                            var    y     = -db.Top + ((canvasH - (db.Height * scale)) / 2d);

                            ds.Transform =
                                Matrix3x2.CreateTranslation(new Vector2((float)x, (float)y))
                                * Matrix3x2.CreateScale(new Vector2((float)scale));

                            ds.DrawTextLayout(layout, new Vector2(0), textColor);
                        }

                        using var fileStream = await file.OpenAsync(FileAccessMode.ReadWrite);

                        fileStream.Size = 0;
                        await renderTarget.SaveAsync(fileStream, CanvasBitmapFileFormat.Png, 1f);
                    }

                    await CachedFileManager.CompleteUpdatesAsync(file);

                    return(new ExportResult(true, file));
                }
            }
            catch (Exception ex)
            {
                await SimpleIoc.Default.GetInstance <IDialogService>()
                .ShowMessageBox(ex.Message, Localization.Get("SaveImageError"));
            }

            return(new ExportResult(false, null));
        }
Esempio n. 10
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 public CopyToClipboardMessage(DevValueType type, Character requested, CanvasTextLayoutAnalysis ca)
 {
     CopyType      = type;
     RequestedItem = requested;
     Analysis      = ca;
 }
Esempio n. 11
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 public CopyToClipboardMessage(Character c)
 {
     CopyType      = DevValueType.Char;
     RequestedItem = c;
     Analysis      = null;
 }