Esempio n. 1
0
        public static CanvasKeyboard Open(Canvas canvas, GameObject inputObject = null, CanvasKeyboardType keyboardType = CanvasKeyboardType.ASCIICapable)
        {
            // Don't open the keyboard if it is already open for the current input object
            CanvasKeyboard keyboard = GameObject.FindObjectOfType <CanvasKeyboard>();

            if (keyboard == null || (keyboard != null && keyboard.inputObject != inputObject))
            {
                Close();
                keyboard = Instantiate <CanvasKeyboard>(Resources.Load <CanvasKeyboard>("CanvasKeyboard"));
                keyboard.transform.SetParent(canvas.transform, false);
                keyboard.inputObject = inputObject;
            }
            if (inputObject != null && inputObject.GetComponent <InputField>() != null)
            {
                inputObject.GetComponent <InputField>().text = "";
            }
            return(keyboard);
        }
Esempio n. 2
0
        public static CanvasKeyboard Open(Canvas canvas, GameObject inputObject = null, CanvasKeyboardType keyboardType = CanvasKeyboardType.ASCIICapable)
        {
            // Don't open the keyboard if it is already open for the current input object
            CanvasKeyboard keyboard = GameObject.FindObjectOfType<CanvasKeyboard>();

            if (keyboard == null || (keyboard != null && keyboard.inputObject != inputObject))
            {
                Close();
                keyboard = Instantiate<CanvasKeyboard>(Resources.Load<CanvasKeyboard>("CanvasKeyboard"));
                keyboard.transform.SetParent(canvas.transform, false);
                //keyboard.inputObject = inputObject;

            }
            return keyboard;
        }