public void HideCanvasGame() { CanvasGame.GetComponent <CanvasGroup>().alpha = 0; CanvasGame.GetComponent <CanvasGroup>().blocksRaycasts = false; }
public void ShowCanvasGame() { CanvasGame.GetComponent <CanvasGroup>().alpha = 1; CanvasGame.GetComponent <CanvasGroup>().blocksRaycasts = true; }