// Update is called once per frame void Update() { if (m_boss == null && m_bossFin == false) { //le boss est mort m_bossFin = true; m_bossActive = false; if (m_bossCam) { m_bossCam.GetComponent <TriggerBoxMultiCam>().DeactivateCam(); m_bossCam.SetActive(false); } // ouvrir la porte if (m_Porte) { m_Porte.GetComponent <BoxCollider2D>().enabled = false; m_Porte.GetComponent <Animator>().SetBool("DoClose", false); } // ouvrir la trape if (m_Trape) { m_Trape.GetComponent <BoxCollider2D>().enabled = false; } // faire pop l'upgrade if (m_upgrade) { Sequence loot = DOTween.Sequence(); loot.Append(m_upgrade.transform.DOMove(m_lastPosBoss, 0.01f)); loot.Append(m_upgrade.transform.DOShakePosition(5.0f, new Vector3(0.0f, -0.05f, 0.0f), 2, 40.0f, false, false).SetLoops(1000)); loot.Play(); } //Si boss 3 detruire Canon if (m_NoBoss == 1) { GameMaster.StartEscapeSequence(); } else if (m_NoBoss == 2) { audioManager.ChangeMusique("Musique_Jeu"); } else if (m_NoBoss == 3) { for (int i = canons.Length - 1; i >= 0; i--) { Canon canon = canons[i].GetComponent <Canon>(); canon.Detruire(); } audioManager.ChangeMusique("MusiqueJeu2"); } } if (m_bossActive == true) { m_lastPosBoss = m_boss.transform.position; } }