private static void SecondPlayerBallControls(GameTime gameTime)
        {
            if (SecondPlayer.Instance.InputManagerInstance.KeyDown(Keys.RightControl))
            {
                ballSecond.BallFired = true;
                secondBallTimer.Start();

                if (!ballSecond.BallInitialised)
                {
                    ballSecond.CannonEffect.Play();
                    ballSecond.FireFlashCounter = 0;
                    ballSecond.Initialise(ballSecond.BallFiredPos = new Vector2(SecondPlayer.Instance.Ship.Position.X - SecondPlayer.Instance.ShipImage.Texture.Width / 2f, SecondPlayer.Instance.Ship.Position.Y + (SecondPlayer.Instance.ShipImage.Texture.Height / 2f)), SecondPlayer.Instance.PlayerType);
                    ballSecond.BallInitialised = true;
                }
            }

            if (ballSecond.BallFired)
            {
                ballSecond.UpdateSecond(gameTime);
            }
        }