Esempio n. 1
0
    // Start is called before the first frame update
    void Start()
    {
        rigidBody   = GetComponent <Rigidbody2D>();
        sprite      = GetComponent <SpriteRenderer>();
        audioSource = GetComponent <AudioSource>();

        candyDataList = FindObjectOfType <CandyDataHolder>().candyDataList;
        candySelectionUI.Setup(candyDataList);
        SelectCandy(0);
    }
    public void Setup(CandyDataList candyList)
    {
        for (int i = 0; i < candyList.GetCount(); ++i)
        {
            CandySelectorUI newSelector = Instantiate(candySelectorPrefab, transform).gameObject.GetComponent <CandySelectorUI>();
            newSelector.Setup(candyList.GetCandyDataObject(i), i + 1);

            candySelectors.Add(newSelector);
        }

        // Resize our component to fit everything
        RectTransform         rectTransform         = GetComponent <RectTransform>();
        HorizontalLayoutGroup horizontalLayoutGroup = GetComponent <HorizontalLayoutGroup>();
        float width = (selectorWidth * candySelectors.Count) + (horizontalLayoutGroup.spacing * candySelectors.Count - 1);

        rectTransform.sizeDelta        = new Vector2(width, selectorHeight);
        rectTransform.anchoredPosition = new Vector2((width / 2) + (horizontalLayoutGroup.spacing * 2), rectTransform.anchoredPosition.y);
    }