Esempio n. 1
0
 public MinecraftServer(MinecraftRunner runner, ServerHub hub, string serverFolder, Settings settings)
 {
     Runner = runner;
     Hub    = hub;
     MinecraftServerFolder = serverFolder;
     Settings          = settings;
     ConsecutiveErrors = 0;
     MessageHandler    = new MessageHandler(this);
     MessageHandler.DoneMessageEvent   += MessageHandler_DoneMessageEvent;
     MessageHandler.PlayerMessageEvent += MessageHandler_PlayerMessageEvent;
     MessageHandler.PlayersEvent       += MessageHandler_PlayersEvent;
     MessageHandler.TpsMessageEvent    += MessageHandler_TpsMessageEvent;
     MessageHandler.PlayerJoinedEvent  += MessageHandler_PlayerJoinedEvent;
     MessageHandler.PlayerLeftEvent    += MessageHandler_PlayerLeftEvent;
     Hub.HubConnectionEstablished      += Hub_HubConnectionEstablished;
     Hub.KeepAlive             += Hub_KeepAlive;
     Hub.ChatMessageReceived   += Hub_ChatMessageReceived;
     Hub.ServerCommandReceived += Hub_ServerCommandReceived;
     Data          = new ServerData(name: "test");
     ServerRunLoop = new CancellableRunLoop();
     ServerRunLoop.LoopIterationEvent += ServerRunLoop_LoopIterationEvent;
     DataUpdateTimer           = new System.Timers.Timer(TimeSpan.FromSeconds(30).TotalMilliseconds);
     DataUpdateTimer.Elapsed  += DataUpdateTimer_Elapsed;
     DataUpdateTimer.AutoReset = true;
     DataUpdateTimer.Enabled   = true;
 }
 public ServerHub(Uri uri)
 {
     HubUri      = uri;
     ConnectLoop = new CancellableRunLoop();
     ConnectLoop.LoopIterationEvent += ConnectLoop_LoopIterationEvent;
     Socket               = new WebSocketWrapper(HubUri);
     Socket.KeepAlive    += Socket_KeepAlive;
     Socket.OnConnected  += Socket_OnConnected;
     Socket.DataReceived += Socket_DataReceived;
 }