public void BoardAtDefaultSettings() { //Arrange var canLose = new CanLose_TreasureTilesLost(); //Act var result = canLose.IsValid(IslandBoard, 0); //Assert Assert.AreEqual(result.IsValid, true); Assert.AreEqual(result.ErrorMessage, null); }
public void LastOceansChaliceGone() { //Arrange var canLose = new CanLose_TreasureTilesLost(); OceansChaliceTiles.Last().SubmergedState = Enum.TileState.Gone.ToString(); //Act var result = canLose.IsValid(IslandBoard, 0); //Assert Assert.AreEqual(result.IsValid, true); Assert.AreEqual(result.ErrorMessage, null); }
public void OneStatueOfTheWindGone() { //Arrange var canLose = new CanLose_TreasureTilesLost(); StatueOfTheWindTiles.First().SubmergedState = Enum.TileState.Gone.ToString(); //Act var result = canLose.IsValid(IslandBoard, 0); //Assert Assert.AreEqual(result.IsValid, true); Assert.AreEqual(result.ErrorMessage, null); }
public void TwoEarthStoneGone() { //Arrange var canLose = new CanLose_TreasureTilesLost(); EarthStoneTiles.First().SubmergedState = Enum.TileState.Gone.ToString(); EarthStoneTiles.Last().SubmergedState = Enum.TileState.Gone.ToString(); //Act var result = canLose.IsValid(IslandBoard, 0); //Assert Assert.AreEqual(result.IsValid, false); Assert.AreEqual(result.ErrorMessage, EarthStoneGone); }
public void OneOfEachFloodedOneOfEachGoneTreasureTilesFlooded() { //Arrange var canLose = new CanLose_TreasureTilesLost(); EarthStoneTiles.Last().SubmergedState = Enum.TileState.Flodded.ToString(); OceansChaliceTiles.First().SubmergedState = Enum.TileState.Flodded.ToString(); StatueOfTheWindTiles.Last().SubmergedState = Enum.TileState.Flodded.ToString(); CrystalOfFireTiles.Last().SubmergedState = Enum.TileState.Flodded.ToString(); EarthStoneTiles.First().SubmergedState = Enum.TileState.Gone.ToString(); OceansChaliceTiles.First().SubmergedState = Enum.TileState.Gone.ToString(); StatueOfTheWindTiles.First().SubmergedState = Enum.TileState.Gone.ToString(); CrystalOfFireTiles.First().SubmergedState = Enum.TileState.Gone.ToString(); //Act var result = canLose.IsValid(IslandBoard, 0); //Assert Assert.AreEqual(result.IsValid, true); Assert.AreEqual(result.ErrorMessage, null); }
public void AllTreasureTilesGone() { //Arrange var canLose = new CanLose_TreasureTilesLost(); EarthStoneTiles.Last().SubmergedState = Enum.TileState.Gone.ToString(); OceansChaliceTiles.Last().SubmergedState = Enum.TileState.Gone.ToString(); StatueOfTheWindTiles.Last().SubmergedState = Enum.TileState.Gone.ToString(); CrystalOfFireTiles.Last().SubmergedState = Enum.TileState.Gone.ToString(); EarthStoneTiles.First().SubmergedState = Enum.TileState.Gone.ToString(); OceansChaliceTiles.First().SubmergedState = Enum.TileState.Gone.ToString(); StatueOfTheWindTiles.First().SubmergedState = Enum.TileState.Gone.ToString(); CrystalOfFireTiles.First().SubmergedState = Enum.TileState.Gone.ToString(); //Act var result = canLose.IsValid(IslandBoard, 0); //Assert Assert.AreEqual(result.IsValid, false); Assert.AreEqual(result.ErrorMessage, AllGone); }