Esempio n. 1
0
        private void RefreshSaveData()
        {
            CampsiteData data = PlayerDataMgr.singleton.DB.campsiteData;

            if (data == null)
            {
                data = new CampsiteData();
            }
            data.id               = this.id;
            data.totalRewardVal   = this.totalRewardVal;
            data.lastRecordTime   = this.lastRecordTime;
            data.hasOfflineReward = this.hasOfflineReward;
            CampsitePointData[] pointsBuffer = data.points;
            if (data.points == null || data.points.Length != this.points.Length)
            {
                data.points = new CampsitePointData[this.points.Length];
            }
            for (int i = 0; i < this.points.Length; i++)
            {
                CampsitePointData buffer = pointsBuffer != null && i < pointsBuffer.Length ? pointsBuffer[i] : new CampsitePointData();
                this.points[i].FillSaveData(buffer);
                data.points[i] = buffer;
            }

            PlayerDataMgr.singleton.DB.campsiteData = data;
            PlayerDataMgr.singleton.NotifySaveData();
        }
Esempio n. 2
0
 internal void FillSaveData(CampsitePointData buffer)
 {
     buffer.index                    = this.index;
     buffer.isUnlock                 = this.isUnlock;
     buffer.unlockStage              = this.unlockStage;
     buffer.equipGunId               = this.equipGunId;
     buffer.quickRewardTimes         = this.quickRewardTimes;
     buffer.timer                    = this.timer;
     buffer.settlementReward_Nonauto = this.settlementReward_Nonauto;
     buffer.settlementReward_Auto    = this.settlementReward_Auto;
     buffer.lv = this.lv;
 }
Esempio n. 3
0
 internal void LoadSaveData(CampsitePointData data)
 {
     this.isUnlock                 = data.isUnlock;
     this.unlockStage              = data.unlockStage;
     this.equipGunId               = data.equipGunId;
     this.quickRewardTimes         = data.quickRewardTimes;
     this.timer                    = data.timer;
     this.settlementReward_Nonauto = data.settlementReward_Nonauto;
     this.settlementReward_Auto    = data.settlementReward_Auto;
     this.lv = data.lv;
     RefreshCardData();
     RefreshAutoState();
 }