public static void AddListenersToLines() { CampaignPlayerController playerController = GameObject.Find("GameManager").GetComponent <CampaignPlayerController>(); //Debug.Log("Player Controller: " + playerController); GameObject[] lineButtonsInLevel = GameObject.FindGameObjectsWithTag("LinePlacement"); //Debug.Log("Line Buttons: " + lineButtonsInLevel.Length); foreach (GameObject obj in lineButtonsInLevel) { UnityEvent btnOnClick = obj.GetComponent <Button>().onClick; //Remove 2 empty listeners that are part of the prefab UnityEventTools.RemovePersistentListener(btnOnClick, 0); UnityEventTools.RemovePersistentListener(btnOnClick, 0); //Create Actions for methods to add UnityAction drawMethod = new UnityAction(playerController.PlayerDrawLine); UnityAction destroyMethod = new UnityAction(playerController.DestroyStaticLine); //Add persistent listeners in editor UnityEventTools.AddPersistentListener(btnOnClick, drawMethod); UnityEventTools.AddPersistentListener(btnOnClick, destroyMethod); } EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); Debug.Log("Added listeners to " + lineButtonsInLevel.Length + " line buttons."); }
void Start() { Instance = this; mode = (SceneManager.GetActiveScene().name.Contains("HeroBoard")) ? "hero" : string.Empty; //playerLine = (GameObject) Resources.Load("PlayerLine"); lineGridScale = GameObject.Find("LineGrid").transform.localScale; canDraw = false; drawingTime = 0f; _Dynamic = GameObject.Find("_Dynamic"); //currentPowerUp = ""; if (mode != "hero") { canUseBomb = false; bombToggle = GameObject.Find("BombToggle").GetComponent <Toggle>(); bombToggle.gameObject.SetActive(false); bombToggle.onValueChanged.AddListener((isOn) => ToggleBomb()); canUseThiefToken = false; thiefTokenToggle = GameObject.Find("ThiefTokenToggle").GetComponent <Toggle>(); thiefTokenToggle.gameObject.SetActive(false); thiefTokenToggle.onValueChanged.AddListener((isOn) => ToggleThiefToken()); drawDuration = 2.0f; } else { drawDuration = 0.5f; } }
public static void ConnectPowerUps() { CampaignPlayerController playerController = GameObject.Find("GameManager").GetComponent <CampaignPlayerController>(); Button bombButton = GameObject.Find("BombButton").GetComponent <Button>(); Button thiefButton = GameObject.Find("ThiefTokenButton").GetComponent <Button>(); //Remove 2 empty listeners that are part of the prefab UnityEventTools.RemovePersistentListener(bombButton.onClick, 0); UnityEventTools.RemovePersistentListener(thiefButton.onClick, 0); UnityAction bombMethod = new UnityAction(playerController.ToggleBomb); UnityAction thiefMethod = new UnityAction(playerController.ToggleThiefToken); UnityEventTools.AddPersistentListener(bombButton.onClick, bombMethod); UnityEventTools.AddPersistentListener(thiefButton.onClick, thiefMethod); EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); Debug.Log("Added listeners to PowerUp buttons."); }