Esempio n. 1
0
        public async Task <IActionResult> Edit(int id, [Bind("PlayerId,CampaignId")] CampaignPlayer campaignPlayer)
        {
            if (id != campaignPlayer.PlayerId)
            {
                return(NotFound());
            }

            if (ModelState.IsValid)
            {
                try
                {
                    _context.Update(campaignPlayer);
                    await _context.SaveChangesAsync();
                }
                catch (DbUpdateConcurrencyException)
                {
                    if (!CampaignPlayerExists(campaignPlayer.PlayerId))
                    {
                        return(NotFound());
                    }
                    else
                    {
                        throw;
                    }
                }
                return(RedirectToAction(nameof(Index)));
            }
            ViewData["CampaignId"] = new SelectList(_context.Campaigns, "Id", "Id", campaignPlayer.CampaignId);
            ViewData["PlayerId"]   = new SelectList(_context.Players, "Id", "Id", campaignPlayer.PlayerId);
            return(View(campaignPlayer));
        }
Esempio n. 2
0
        public Message GetMessage(LobbyPlayer player, DatabaseObject progressTable)
        {
            var m = Message.Create("getCampaigns");

            if (player.IsGuest)
            {
                return(m);
            }

            foreach (var campaign in campaigns)
            {
                if ((!campaign.Visible && !player.IsAdmin && !player.IsModerator) ||
                    (campaign.BetaOnly && !player.HasBeta))
                {
                    continue;
                }

                var arch = player.Achievements.Get(campaign.Badge);
                if (arch == null)
                {
                    continue;
                }

                m.Add(campaign.Id);
                m.Add(campaign.Title);
                m.Add(campaign.Description);
                m.Add(campaign.Difficulty);

                var campaignPlayer = new CampaignPlayer(progressTable, campaign.Id);
                m.Add(campaignPlayer.CurrentTier == campaign.Tiers);

                var levels = campaign.Levels;
                m.Add(levels.Count);

                foreach (var level in levels)
                {
                    m.Add(level.Id);
                    m.Add(level.Name);
                    m.Add(level.Creators);
                    m.Add(level.Difficulty);
                    m.Add(level.Tier + 1);

                    m.Add((int)campaignPlayer.GetStatus(level.Tier));

                    var rewards = level.Rewards;
                    m.Add(rewards.Count);

                    foreach (var reward in rewards)
                    {
                        m.Add(reward.Key);
                        m.Add(reward.Value);
                    }
                }
            }

            return(m);
        }
Esempio n. 3
0
        public async Task <IActionResult> Create([Bind("PlayerId,CampaignId")] CampaignPlayer campaignPlayer)
        {
            if (ModelState.IsValid)
            {
                _context.Add(campaignPlayer);
                await _context.SaveChangesAsync();

                return(RedirectToAction(nameof(Index)));
            }
            ViewData["CampaignId"] = new SelectList(_context.Campaigns, "Id", "Id", campaignPlayer.CampaignId);
            ViewData["PlayerId"]   = new SelectList(_context.Players, "Id", "Id", campaignPlayer.PlayerId);
            return(View(campaignPlayer));
        }