void UnitTest_CampSystem() { theCampSystem = new CampSystem(null); theCampSystem.Initialize(); // 執行訓練 theCampSystem.UTTrainSoldier(ENUM_Soldier.Rookie); theCampSystem.UTTrainSoldier(ENUM_Soldier.Rookie); theCampSystem.UTTrainSoldier(ENUM_Soldier.Rookie); theCampSystem.UTTrainSoldier(ENUM_Soldier.Captain); theCampSystem.UTTrainSoldier(ENUM_Soldier.Captain); theCampSystem.UTTrainSoldier(ENUM_Soldier.Captain); }
/// <summary> /// 初始化 /// </summary> public void Initinal() { //辅助系统 m_TipsSystem = new TipsSystem(this); m_SwitchSystem = new SwitchSystem(this); m_arsenalSystem = new ArsenalSystem(this); //界面 m_tipsPanel = new TipsPanel(); m_TipsSystem.Initialize(); m_arsenalSystem.Initialize(); //第一次打开才进行加载以下界面 if (m_player == null) { m_mainPanel = new MainPanel(this); m_mainMenuPanel = new MainMenuPanel(this); m_mainMenuRightPanel = new MainMenuRightPanel(this); m_readAssetPanel = new ReadAssetPanel(this); m_readAssetRightPanel = new ReadAssetRightPanel(this); m_ChooseRolePanel = new ChooseRolePanel(this); m_gameMenuRightPanel = new GameMenuRightPanel(this); //界面状态系统初始化 m_SwitchSystem.Initialize(); //注册界面状态 AddUIState(); //主界面初始化 m_mainPanel.Begin(); } else { //进入游戏后加载兵营系统 以及 UI m_campSystem = new CampSystem(this); m_statePanel = new GameStatePanel(this); //初始化 m_campSystem.Initialize(); m_statePanel.Begin(); } }
void UnitTest_CampSystem() { theCampSystem =new CampSystem(null); theCampSystem.Initialize(); // 執行訓練 theCampSystem.UTTrainSoldier( ENUM_Soldier.Rookie ); theCampSystem.UTTrainSoldier( ENUM_Soldier.Rookie ); theCampSystem.UTTrainSoldier( ENUM_Soldier.Rookie ); theCampSystem.UTTrainSoldier( ENUM_Soldier.Captain ); theCampSystem.UTTrainSoldier( ENUM_Soldier.Captain ); theCampSystem.UTTrainSoldier( ENUM_Soldier.Captain ); }