public IEnumerator Death() { CameraZoom camera = FindObjectOfType <CameraZoom>(); CanMove = false; camera.DeathZoom(); Animator.SetBool("Death", true); yield return(new WaitForSeconds(1.5f)); FindObjectOfType <EndGame>().GameOverScene(); }
public IEnumerator Death() { CameraZoom camera = FindObjectOfType <CameraZoom>(); CanMove = false; camera.DeathZoom(); Animator.SetBool("Death", true); yield return(new WaitForSeconds(1.5f)); FindObjectOfType <EndGame>().GameOverScene(); }