Esempio n. 1
0
    int TraceRowJob(int y, int width, int height, NativeArray <Color> backbuffer, ref CameraWrap camera, int frameID)
    {
        int rayCount = 0;

        for (int x = 0; x < width; ++x)
        {
            Color color = Color.black;
            for (int i = 0; i < SAMPLE_PER_PIXEL; ++i)
            {
                float u = (x + Random.Range(0, 1.0f)) / width;
                float v = (y + Random.Range(0, 1.0f)) / height;

                Ray r = camera.GetRay(u, v);

                color += Trace(ref r, 0, ref rayCount, null);
            }
            color /= SAMPLE_PER_PIXEL;
            color  = color.gamma;

            var old = backbuffer[y * width + x];
            backbuffer[y * width + x] = (old * (frameID - 1) + color) / frameID;
        }

        return(rayCount);
    }
Esempio n. 2
0
    public void PixelDebug(CameraWrap camera, float u, float v)
    {
        var infos = new List <Vector3>();

        Ray r        = camera.GetRay(u, v);
        int rayCount = 0;

        infos.Add(r.origin);

        Trace(ref r, 0, ref rayCount, infos);

        for (int i = 0; i < infos.Count - 2; ++i)
        {
            Debug.DrawLine(infos[i], infos[i + 1], Color.red, 10);
        }
        if (infos.Count >= 2)
        {
            Debug.DrawRay(infos[infos.Count - 2], infos[infos.Count - 1], Color.red, 10);
        }
    }