Esempio n. 1
0
 private void EnableCameraFromType(CameraType cameraType)
 {
                 #if Cinemachine
     int typeIndex = cameraType.CToInt();
     for (int i = 0; i < this._cinemachineCameras.Length; i++)
     {
         this._cinemachineCameras[i].gameObject.SetActive(i == typeIndex);
     }
                 #endif
 }