public override void EnterState() { GameObject nextAvailableTarget = targetTriggerArea.getNextTarget(); targetingCameraController.target = nextAvailableTarget; cameraTransitionObject = new CameraTransitionObject(targetingCameraController, CameraStates.Targeting); base.EnterState(); }
public override void EnterState() { cameraTransitionObject = new CameraTransitionObject(thirdPersonCameraController, CameraStates.Idle); base.EnterState(); }