void Start()
 {
     _cameraTools = GameObject.Find("Camera").GetComponent("CameraTools") as CameraTools;
     tileHighlighter = Object.Instantiate(prefab, new Vector3(0,0,0), Quaternion.identity) as GameObject;
     tileHighlighter.gameObject.renderer.enabled = false;
     _gameState = Game.getInstance();
 }
Esempio n. 2
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    private void Start()
    {
        // Initialize variables
        rotation = transform.rotation;

        // Gather objects
        mainCamera  = Camera.main;
        cameraTools = mainCamera.GetComponent <CameraTools>();
    }
 // Use this for initialization
 void Start()
 {
     //EventManager.instance.AddListener(this as IEventListener, "PlayerManagerModified");
     mapInstance = Map.getInstance();
     cameraTools = GameObject.Find("Camera").GetComponent("CameraTools") as CameraTools;
     initialized = false;
     bk1 = new BunkerLevel1();
     os1 = new OilSpitterLevel1();
 }
 void Start()
 {
     _gameInstance = Game.getInstance();
     _structureManager = GetComponentInChildren<StructureManager>();
     _playerManager = PlayerManager.instance;
     _cameraTools = GameObject.Find("Camera").GetComponent("CameraTools") as CameraTools;
     _bk1 = new NailSpitterBase();
     loadPlayerPrefs();
     _gameInstance.GState = Game.GameState.Loading;
 }
Esempio n. 5
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 public frmCamera(string filepath, string name)
 {
     this.EnableGlass = false;
     this.name        = name;
     InitializeComponent();
     camera           = new CameraTools();
     buttonX4.Enabled = false;
     foreach (DeviceInfo info in camera.GetCameras())
     {
         comboBoxEx1.Items.Add(info);
     }
     camera.NewFrameEvent += new NewFrameEventHandler(camera_NewFrameEvent);
 }
Esempio n. 6
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        private void ChangeDirections()
        {
            //finds the position of the object the script is attached to in viewport space
            var viewportPosition = CameraTools.GetViewportPosition(transform.position);

            //Debug.Log(viewportPosition);
            //when avatar hits edge of the screen, will make it change directions
            if (viewportPosition.x > m_screenRange.MAX && m_direction > 0)
            {
                m_direction = -1;
                SetSpeed();
            }
            if (viewportPosition.x < m_screenRange.MIN && m_direction < 0)
            {
                m_direction = 1;
                SetSpeed();
            }
        }
 void Start()
 {
     _iState = InterfaceState.Load;
     _audio = GameObject.Find("Camera").GetComponent("AudioListener") as AudioListener;
     _camera = Camera.main;
     _cameraTools = GameObject.Find("Camera").GetComponent("CameraTools") as CameraTools;
     _game = Game.getInstance();
     _map  = Map.getInstance();
     _player = PlayerManager.instance;
 }
 // Use this for initialization
 void Start()
 {
     cameraTools = GameObject.Find("Camera").GetComponent("CameraTools") as CameraTools;
     tileHighlighter = Object.Instantiate(prefab) as GameObject;
     gameState = Game.getInstance();
 }