Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        CameraSupport.WorldBoundStatus status =
            mTheCamera.CollideWorldBound(GetComponent <Renderer>().bounds, WorldRegion);
        // Debug.Log("BoundCollisionStatus = " + status);

        if (status != CameraSupport.WorldBoundStatus.Inside)
        {
            mTheCamera.ClampToWorldBound(transform, WorldRegion);
        }
    }