// Use this for initialization
    void Start()
    {
        // Caching
        gm = GameManager.GetInstance();

        currentState = playerCState;
    }
    void Update()
    {
        // DEBUG: Notifies you if state has changed
        if (previousState != null && previousState != currentState)
        {
            Debug.Log("State changed! " + previousState + " -> " + currentState);

            // Activates start state
            currentState.StartState();
        }

        // Update current state
        currentState.UpdateState();

        // Update previous state
        previousState = currentState;
    }