Esempio n. 1
0
    private void CameraDeadHandler(bool enabled, CameraStateParam stateParam)
    {
        if (enabled)
        {
            if (isSurvivalMode)
            {
                HandleModeForceSwitch(CameraMode.UserControl);
            }
            else
            {
                HandleModeForceSwitch(CameraMode.DeadControl);
            }
        }
        else
        {
            if (EntityFactory.MainHeroView != null)
            {
                this.soldier = EntityFactory.MainHeroView;
                if (SwitchLookAtSoliderEvent != null)
                {
                    SwitchLookAtSoliderEvent(EntityFactory.MainHeroView);
                }

                NormalFocusPosCheckTime = NormalFocusPosMaxCheckTime + 1;   //旧的死亡模式
            }
            RefreshCameraMode();
        }
    }
Esempio n. 2
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 private void CameraOBMoveFreeHandler(bool enabled, CameraStateParam stateParam)
 {
     if (enabled)
     {
         if (stateParam != null)
         {
             OBMoveFreeModeController.OBMoveFreeContext context = new OBMoveFreeModeController.OBMoveFreeContext();
             context.pos      = this.soldier.gameObject.transform.position;
             context.angle    = CurrentCamera.transform.eulerAngles;
             context.dir      = new Vector3(0, 0, -1);
             context.tran     = Vector3.zero;
             context.distance = 8;
             context.fov      = 60;
             HandleModeForceSwitch(CameraMode.OBMoveFree, context);
         }
         else
         {
             HandleModeForceSwitch(CameraMode.OBMoveFree);
         }
     }
     else
     {
         if (camCtrl.GetCameraMode() == CameraMode.OBMoveFree)
         {
             RefreshCameraMode();
         }
     }
 }
Esempio n. 3
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    //外部接口,控制状态开关
    public void EnableMode(CameraMode mode, bool enabled, CameraStateParam param = null)
    {
        if (param != null)
        {
            param.Set(mode, enabled);
        }
        CamStateChangeMsg msg = new CamStateChangeMsg(mode, enabled, param);

        stateChangeMsgsQueue.Add(msg);
    }
Esempio n. 4
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 private void CameraAminationHandler(bool enabled, CameraStateParam obj)
 {
     if (enabled)
     {
         CamAnimStateParam param = obj as CamAnimStateParam;
         PlayCameraAnim(param.clip, param.animOrgType, param.projectFloor, param.targetPos, param.sourceTransform, param.animationMainCamera);
     }
     else
     {
         StopCameraAnim();
     }
 }
Esempio n. 5
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 private void CameraWarEndHandler(bool enabled, CameraStateParam obj)
 {
     if (enabled)
     {
         WarEndStateParam param = obj as WarEndStateParam;
         EnterWarEndMode(param.pos, param.nWinFlag);
     }
     else
     {
         StopWarEnd();
     }
 }
Esempio n. 6
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 private void CameraRidingHandler(bool enabled, CameraStateParam obj)
 {
     if (enabled)
     {
         RidingStateParam param = obj as RidingStateParam;
         EnableRidingMode(param.distance, param.angleRange);
     }
     else
     {
         DisableRidingMode();
     }
 }
Esempio n. 7
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 private void CameraFloatingHandler(bool enabled, CameraStateParam obj)
 {
     if (enabled)
     {
         HandleModeForceSwitch(CameraMode.FloatingControl);
     }
     else
     {
         if (camCtrl.GetCameraMode() == CameraMode.FloatingControl)
         {
             RefreshCameraMode();
         }
     }
 }
Esempio n. 8
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 private void CameraFpsHandler(bool enabled, CameraStateParam obj)
 {
     if (enabled)
     {
         HandleModeForceSwitch(CameraMode.FPSMode);
     }
     else
     {
         if (camCtrl.GetCameraMode() == CameraMode.FPSMode)
         {
             RefreshCameraMode();
         }
     }
 }
Esempio n. 9
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 private void CameraOBHeroLockHandler(bool enabled, CameraStateParam stateParam)
 {
     if (enabled)
     {
         HandleModeForceSwitch(CameraMode.OBHeroLock);
     }
     else
     {
         if (camCtrl.GetCameraMode() == CameraMode.OBHeroLock)
         {
             RefreshCameraMode();
         }
     }
 }
Esempio n. 10
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 //进入上帝之眼EnterGodEyeMode(pos,angle,new Vector3(0,0,-1),new Vector3(0,0,0),20.0f,60.0f);
 private void CameraMapGodEyeHandler(bool enabled, CameraStateParam obj)
 {
     if (enabled)
     {
         if (obj == null)
         {
             EnterMapGodEyeMode();
         }
         else
         {
             GodEyeStateParam param = obj as GodEyeStateParam;
             EnterMapGodEyeMode(param.pos, param.angle, param.dir, param.tran, param.distance, param.fov, param.isMiniMap);
         }
     }
     else
     {
         LeaveGodEyeMode();
     }
 }
Esempio n. 11
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 public CamStateChangeMsg(CameraMode mode, bool enabled, CameraStateParam param)
 {
     this.mode    = mode;
     this.enabled = enabled;
     this.param   = param;
 }