Esempio n. 1
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    }// Convert a point in the screen in a Ray for the world

    public void ChangeState(string stateName, bool hasSmooth)
    {
        if (currentState != null && currentState.Name.Equals(stateName) || !isInit)
        {
            if (firstStateIsInit)
            {
                useSmooth = hasSmooth;
            }
            return;
        }
        useSmooth = !firstStateIsInit ? startSmooth : hasSmooth;
        // search for the camera state string name
        CameraState state = CameraStateList != null?CameraStateList.tpCameraStates.Find(delegate(CameraState obj) { return(obj.Name.Equals(stateName)); }) : new CameraState("Default");

        if (state != null)
        {
            currentStateName        = stateName;
            currentState.cameraMode = state.cameraMode;
            lerpState = state; // set the state of transition (lerpstate) to the state finded on the list
            if (!firstStateIsInit)
            {
                currentState.defaultDistance = Vector3.Distance(targetLookAt.position, transform.position);
                currentState.height          = state.height;
                currentState.fov             = state.fov;
                StartCoroutine(ResetFirstState());
            }
            // in case there is no smooth, a copy will be make without the transition values
            if (currentState != null && !useSmooth)
            {
                currentState.CopyState(state);
            }
        }
        else
        {
            // if the state choosed if not real, the first state will be set up as default
            if (CameraStateList != null && CameraStateList.tpCameraStates.Count > 0)
            {
                state                   = CameraStateList.tpCameraStates[0];
                currentStateName        = state.Name;
                currentState.cameraMode = state.cameraMode;
                lerpState               = state;

                if (currentState != null && !useSmooth)
                {
                    currentState.CopyState(state);
                }
            }
        }
        // in case a list of states does not exist, a default state will be created
        if (currentState == null)
        {
            currentState     = new CameraState("Null");
            currentStateName = currentState.Name;
        }
        if (CameraStateList != null)
        {
            indexList = CameraStateList.tpCameraStates.IndexOf(state);
        }
        currentZoom = state.defaultDistance;

        if (currentState.cameraMode == TPCameraMode.FixedAngle)
        {
            mouseX = currentState.fixedAngle.x;
            mouseY = currentState.fixedAngle.y;
        }

        currentState.fixedAngle = new Vector3(mouseX, mouseY);
        indexLookPoint          = 0;
    }//Change CameraState