/// <summary> /// GameSaveData Constructor /// </summary> public GameStateData() { playerSave = new PlayerSaveData(); cameraSave = new CameraSaveData(); levelState = Level.m_Level.GetLevelState(); enemyState = EnemyStateControl.m_EnemyStateControl.EnemyState(); npcState = NPCStateControl.m_NPCStateControl.NPCState(); }
private bool Load(IReader reader) { string a = reader.ReadKleiString(); Debug.Assert(a == "world"); Deserializer deserializer = new Deserializer(reader); SaveFileRoot saveFileRoot = new SaveFileRoot(); deserializer.Deserialize(saveFileRoot); SaveGame.GameInfo gameInfo = GameInfo; if (gameInfo.saveMajorVersion != 7) { SaveGame.GameInfo gameInfo2 = GameInfo; if (gameInfo2.saveMinorVersion >= 8) { goto IL_00f7; } } if (saveFileRoot.requiredMods != null) { saveFileRoot.active_mods = new List <Label>(); foreach (ModInfo requiredMod in saveFileRoot.requiredMods) { ModInfo current = requiredMod; saveFileRoot.active_mods.Add(new Label { id = current.assetID, version = current.lastModifiedTime, distribution_platform = Label.DistributionPlatform.Steam, title = current.description }); } saveFileRoot.requiredMods.Clear(); } goto IL_00f7; IL_00f7: KMod.Manager modManager = Global.Instance.modManager; modManager.Load(Content.LayerableFiles); if (!modManager.MatchFootprint(saveFileRoot.active_mods, Content.LayerableFiles | Content.Strings | Content.DLL | Content.Translation | Content.Animation)) { DebugUtil.LogWarningArgs("Mod footprint of save file doesn't match current mod configuration"); } Global.Instance.modManager.SendMetricsEvent(); string text = saveFileRoot.worldID; if (text == null) { try { text = CustomGameSettings.Instance.GetCurrentQualitySetting(CustomGameSettingConfigs.World).id; } catch { text = "worlds/SandstoneDefault"; } } Game.worldID = text; worldGen = new WorldGen(text, null); Game.LoadSettings(deserializer); GridSettings.Reset(saveFileRoot.WidthInCells, saveFileRoot.HeightInCells); Singleton <KBatchedAnimUpdater> .Instance.InitializeGrid(); Sim.SIM_Initialize(Sim.DLL_MessageHandler); SimMessages.CreateSimElementsTable(ElementLoader.elements); SimMessages.CreateDiseaseTable(); byte[] bytes = saveFileRoot.streamed["Sim"]; FastReader reader2 = new FastReader(bytes); if (Sim.Load(reader2) != 0) { DebugUtil.LogWarningArgs("\n--- Error loading save ---\nSimDLL found bad data\n"); Sim.Shutdown(); return(false); } SceneInitializer.Instance.PostLoadPrefabs(); mustRestartOnFail = true; if (!saveManager.Load(reader)) { Sim.Shutdown(); DebugUtil.LogWarningArgs("\n--- Error loading save ---\n"); SetActiveSaveFilePath(null); return(false); } Grid.Visible = saveFileRoot.streamed["GridVisible"]; if (saveFileRoot.streamed.ContainsKey("GridSpawnable")) { Grid.Spawnable = saveFileRoot.streamed["GridSpawnable"]; } Grid.Damage = BytesToFloat(saveFileRoot.streamed["GridDamage"]); Game.Instance.Load(deserializer); FastReader reader3 = new FastReader(saveFileRoot.streamed["Camera"]); CameraSaveData.Load(reader3); return(true); }
/// <summary> /// Load Camera from CameraSave /// </summary> /// <param name="c">CameraSave</param> private void LoadCamera(CameraSaveData c) { MainCamera.m_MainCamera.SetPosition( new Vector3(c.posX, c.posY, c.posZ) ); }