/// <summary> /// Overridden function /// </summary> public override void OnAddedToScene() { base.OnAddedToScene(); _shortCut = new CameraPositionShortCut(this); _shortCut.Shortcut = _key; EditorManager.ShortCuts.Add(_shortCut); }
/// <summary> /// Overridden function /// </summary> public override void OnRemoveFromScene() { base.OnRemoveFromScene (); EditorManager.ShortCuts.Remove(_shortCut); _shortCut = null; }
/// <summary> /// Overridden function /// </summary> public override void OnAddedToScene() { base.OnAddedToScene (); _shortCut = new CameraPositionShortCut(this); _shortCut.Shortcut = _key; EditorManager.ShortCuts.Add(_shortCut); }